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Post by Cory Trese on Aug 19, 2012 15:31:26 GMT -5
Since Rumors are collected off-ship while the Captain and Crew are in Dock, it doesn't seem to match the system that a Ship Upgrade would increase rumor Range.
Officer or Character Class does make sense tho.
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Post by grävling on Aug 19, 2012 15:37:10 GMT -5
You can make money in star traders buying and selling at normal prices, you just have to put points into negotiate. Try playing as a merchant, once you have enough cash to fill your hold you can make a few 10s of k per trade. I must not be putting enough points into negotiate then, because I haven't got that to work yet. I will try putting even more in next time I play a merchant. Thank you.
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Post by starfixer on Aug 19, 2012 15:48:44 GMT -5
Since Rumors are collected off-ship while the Captain and Crew are in Dock, it doesn't seem to match the system that a Ship Upgrade would increase rumor Range. Officer or Character Class does make sense tho. Had a few ideas for some new officers, but I fiured most of their bonuses could be incorperated into already existing officers hence the "new officer bonuses ideas" thread.
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Post by Cory Trese on Aug 19, 2012 16:08:04 GMT -5
Since Rumors are collected off-ship while the Captain and Crew are in Dock, it doesn't seem to match the system that a Ship Upgrade would increase rumor Range. Officer or Character Class does make sense tho. Had a few ideas for some new officers, but I fiured most of their bonuses could be incorperated into already existing officers hence the "new officer bonuses ideas" thread. Yeah -- adding new Officers requires a bit of new artwork and bunch of coding. We undertake it when both Andrew and I are really excited about the new ideas
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Post by starfixer on Aug 19, 2012 17:42:48 GMT -5
Yeah I figured. That's why I made a list of ideas for already existing officers. Like avoiding military for scout and inreasing accuracy for ranged combat for MO. Maybe Spy could also provide a rumor bonus? Her skils let her spy on other people at spice halls and gather intel increasng rumor amount and good rumors
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Post by easyrush on Aug 20, 2012 3:45:23 GMT -5
Sick! I love the idea of this upgrade!!
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Post by starfixer on Aug 20, 2012 4:05:52 GMT -5
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Post by phantombudgie on Aug 20, 2012 14:37:26 GMT -5
Any chance of adding sort by buy/sell price buttons? I think this may have been suggested before. Not sure what you mean by that. In your mind what are "buy/sell price buttons" ? I think he means a button that does "sort by Price" for an item on all exchanges that you have visited (descending order or ascending order). So I click on it and it sorts the planets in order of how much they will pay for this cargo (metals or whatever). It already shows how far it is to each planet, so you can calculate whether or not it is worth heading 10AU furhter for an extra $10 per unit of cargo. Is the list currently sorted by how recent the information is? I think that would be/is best as very old information will have changed by the time you get there.
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Post by starfixer on Aug 20, 2012 17:22:25 GMT -5
A way for it to be by alphebetical name, distance, buy price and sel price would be nice. For the ships at a stardock, a way to get them all in a list rather than pressing back new ship plan back new ship plan back nw ship plan would be nice. And get ships at a stardock in a list be alphebit, hull size, crew size, cargo size, speed, agility would be nice too.
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Post by easyrush on Aug 21, 2012 3:02:24 GMT -5
Id like to see a brief run down of ships too, like the starting ones, they all have a description..
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Post by Douane Dodger on Dec 23, 2012 17:39:40 GMT -5
I'm thinking that maybe the Smuggler character needs a reconfiguration. What if a smuggler had the ability to sell (but not buy) banned goods without a trade permit for a higher price but without a reputation bonus. Maybe they should even get a reputation penalty for such trades (actually maybe reputation loss should be based on chance modified by stealth skill). This would seem to match up better with a real world smuggler. It would make for interesting gameplay too as you try to offload goods without getting caught and/or completely destroying your Rep. Perhaps they could purchase a trade permit but then they would by and sell banned goods like everyone else.
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Post by starfixer on Dec 23, 2012 20:31:17 GMT -5
Interesting idea.
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Post by travail on Dec 27, 2012 17:46:14 GMT -5
I'm loving the smuggler- the meek shall inherit the stars!
Moneymaking is, I think, easiest with deliveries over loooooooong distances, and for the smuggler, the optimal upgrade choices (imho) are the extra water fuel tank and the smuggler's hold. Surrender when you need to in order to avoid being shot out of the sky- losing a cargo load of proscribed things is usually much less profit hurting than losing a 150K mission over 55 AU- and rely on the hold to keep the key delivery safe, while not 'sweating the small stuff'.
As far as keeping on faction good sides, keep a close, close eye on all faction conflicts- I mean every time you change into an urban zone (they change fast and I don't see all the messages; probably my settings). The most helpful ways to gain bonuses everywhere is to take advantage of every trade alliance (once you have cash, take a loss on buying and selling right back everything at a particular Exchange in order to boost rep for cash, basically), and when you have achieved a very high level in a faction, wait for that faction to end up in solar and spy wars. Then, go to town against your high faction (Blockade and Surveillance, respectively), and watch your status with the others climb faster than you lose in the faction you're hassling. (You also get lots of xp when your target is in multiple conflicts of the same type- fast growth, very very fast.)
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ncaoa
Templar
Getting killed by Deathkin. Again.
Posts: 972
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Post by ncaoa on Dec 27, 2012 21:10:43 GMT -5
travail- nice tactic!
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Post by independenttrader365 on Jun 4, 2013 19:57:29 GMT -5
I've made most of my characters smugglers, so in my experience, the best way to make money and get easy Trade Permits AND get military promos is to take smuggling contracts up with your desired nation. I usually go for the DeValtos, as they always have an adequate amount of spice at Syndicate Capital. That, and it's reasonably priced. The way to go with these smuggling contracts (honored guest transport, package delivery, and message delivery) is to not take the contracts against other factions. By picking the contracts that have independents as the target, you can earn a good rep with the employing faction, get paid well enough, and you wont have to exert a whole lot of energy once you've done this with every faction. Pirates wont loot you, the military wont search or attack you, all you really have to worry about is the independents, who are most often few and far between. Once you're good with everybody, you can basically carry whatever you want, to where ever you may please.
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