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Post by grävling on Aug 26, 2012 14:18:33 GMT -5
Every time you take a stim it removes 60 minutes of fatigue. But if you take more stims than you have fatigue, or possibly only if you take more than 1 stim, you end up in a state called 'stimmed up'. At this point you cannot see how tired you are -- and you never get tired. You go from 'stimmed up' directly to 'exhausted'. If you aren't popping stims like candy every time the roof leaks on you or the terrorists blow up the dome and the ceiling falls in on you -- then you will not be seeing 'stimmed up'. If you are, then you will not be seeing 'Tired'. Why do I walk around stimmed up all the time? It isn't because I want to stay up longer, or banish fatigue. I generally go to bed based on how much heat I have, whether I am exhausted or not. The reason to walk around stimmed-up is because you always want your mental points at 10MP (or higher). And the reason to do that is because, when you fight, if your MP is 10 or more then you get an extra 0, 1, or 2 AP based on a roll every round of combat. As Sid Krang in the Nu-Sword says, stims are 'combat-enhancing to the max'. So if you are staying away from stims, then your MP is probably less than 10 most of the time, which means your AP in combat is not all that it could be. And I want the 2 AP. Which is why I won't get a benefit in seeing when I am tired -- for me the answer is 'never'. But I would like it if extensive stim use, which currently has no downside except that you won't know when you are about to become exhausted, had a downside such as 'if you have been stimmed out, and you become exhausted, it will take you longer to rest in a hotel then those who opt for a drug-free lifestyle, like anvil'.
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Post by anvil on Aug 28, 2012 10:48:18 GMT -5
Thanks, did some more reading and do see the benefits of st And do see that th penalty is so small as to use them all the time.
Personally a longer sleep is no penalty at all. I don't sleep during a job run for tha reason you gave. Sometimes in a job run and a bad encounter happens, I will, and take my chances. But this is the breakers of the game.
I think that a random chance of a major let down other than a longer sleep would be more in line with the advantages prolonged use of stims give. You could even have. Prolonged usage cause a permanent loss to your mental. This could be overcome by needing/using even more stims. The short time advantages could be big, but long time could cause a downward cycle that would be hard to reverse. Lol perhaps a withdrawel program that could reverse this, but at other costs . These would happen later in the game. This could create a situation of using stims with care. Then their use would be a great advantage, but not cause long term problems.
Anyway, my latest character is so far doing pretty good without either stims or enhancements and a melee type fighter . . Had a few really cool encounters that were a challenge. Also using the issued pistol as backup.
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Post by grävling on Aug 28, 2012 12:49:52 GMT -5
I'd find a longer sleep to be quite the disadvantage -- you'd either have to finish your missions exhausted or risk having them expire when you sleep,causing a major loss in rep, and makingm it harder to gain rep with a faction you are trying to woo -- you keep losing all the rep improvments you generate in the sleep after. And it would make hiring runners more exponsive -- what do you mean that I just spent 4000 Y to hire you both and so the first thing you did was to sleep for 36 hours! Arrgh! I'd be happy if there were other penalties in addition to sleeping more, though, for those who keep on popping the stims.
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Post by anvil on Aug 28, 2012 15:11:38 GMT -5
I have never had any comp bigger than a 3 job. I could almost all the time complete the 3 jobs, then sleep where best needed to bring down my heat. The ones I didn't complete was player error on checking mission times. This was also the CK where he discovered "exhaustion".
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Post by anvil on Aug 28, 2012 15:25:06 GMT -5
So discovering exhaustion brought on this thread. Most of it has been seeing a game dynamic, and seeing, hopefully, within the parameters of programming how it could be expanded.
But more basic, you can see at any moment a CK fatigue status by clicking on the icon. Since its available, I would like to see it on the game screen.
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ncaoa
Templar
Getting killed by Deathkin. Again.
Posts: 972
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Post by ncaoa on Nov 21, 2012 16:56:18 GMT -5
And the reason to do that is because, when you fight, if your MP is 10 or more then you get an extra 0, 1, or 2 AP based on a roll every round of combat. As Sid Krang in the Nu-Sword says, stims are 'combat-enhancing to the max'.. I didn't know that.
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Post by fallen on Nov 21, 2012 17:31:17 GMT -5
ncaoa - oh yes. my CK lives on stims.
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Post by fallen on Mar 14, 2015 14:12:13 GMT -5
It is lovely to close some of the most ancient tickets on our roadmap. This was logged as #CK-494 three years ago. We don't forget, we never stop. But there is a reason we don't do ETAs Fixed for next.
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Post by dragolord on Mar 14, 2015 14:58:48 GMT -5
It is lovely to close some of the most ancient tickets on our roadmap. This was logged as #CK-494 three years ago. We don't forget, we never stop. But there is a reason we don't do ETAs Fixed for next. … Maybe the next ticket should be a ticket-system overhaul? Or getting a new pack of sticky notes and a replacement doctor to scrawl on them, at least.
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Post by fallen on Mar 14, 2015 15:10:37 GMT -5
dragolord - I think our ticket system is great! Why would we overhaul?
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Post by grävling on Mar 14, 2015 18:46:04 GMT -5
I think I would like the fatigue meter better if it weren't green (or red). White? Grey? Purple?
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Post by fallen on Mar 14, 2015 19:19:12 GMT -5
Thanks for the feedback!
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Post by Officer Genious on Mar 14, 2015 20:24:36 GMT -5
Yay!!! I just need Amazon to update now. (camps at store)
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mataeus
Templar
[ Elite & Star Traders 2 Supporter ]
From summer sands, to armageddons reach.
Posts: 820
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Post by mataeus on Mar 15, 2015 1:58:05 GMT -5
It is lovely to close some of the most ancient tickets on our roadmap. This was logged as #CK-494 three years ago. We don't forget, we never stop. But there is a reason we don't do ETAs Fixed for next. No more (seemingly) random "Hey, dude, I'm knackered here!" when about to finish a job and (not) get XP! Yay! ♥
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