shallowthought
Exemplar
[ Patreon & Star Traders 2 Supporter ]
Posts: 382
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Post by shallowthought on Aug 24, 2012 15:33:14 GMT -5
ok, forget numbers, the manual font is about the same size as newspaper column font on my phone.
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Post by kayvon on Aug 24, 2012 16:16:29 GMT -5
- New Planet Icons w/ Symbols - Fixed Google Nexus 7 Issues Two-for-one! Suddenly there are these red/green dots. And I can tell what the planets have on them. Pure awesome. Thanks, Cory.
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Post by fallen on Aug 25, 2012 11:46:53 GMT -5
kayvon - glad you like the new update! Thanks for the encourangement.
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Fenikso
Templar
[ Star Traders 2 & Elite Supporter ]
Nobody expects the Rychart Inquisition!
Posts: 753
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Post by Fenikso on Aug 27, 2012 2:42:43 GMT -5
- New Planet Icons w/ Symbols Great step forward. Would it be possible to add one more rectangle with faction color (+gray for independents)? Asking for a planet name is probably too much, is not it?
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Post by starfixer on Aug 27, 2012 5:29:00 GMT -5
- New Planet Icons w/ Symbols Great step forward. Would it be possible to add one more rectangle with faction color (+gray for independents)? Asking for a planet name is probably too much, is not it? By pressing and holding the planet picture, you can find all that out
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Fenikso
Templar
[ Star Traders 2 & Elite Supporter ]
Nobody expects the Rychart Inquisition!
Posts: 753
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Post by Fenikso on Aug 27, 2012 5:49:12 GMT -5
Thats true. But at least the faction color should be easy to do and would improve orientation a lot.
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Post by Deleted on Aug 28, 2012 9:11:16 GMT -5
On the subject of factions I've always thought it would be cool to colour sector markers the colour of the faction that controls the space in the main game screen (like in the large map), or perhaps have the option to do so. I think that this would reinforce factions a lot and make it easier to navigate (areas are more recognisable)! You'd still be able to tell red sectors apart - in the fuel consumption you could just write 'faction' space instead of 'green' space.
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Post by starfixer on Aug 28, 2012 21:26:03 GMT -5
combat updates Attachments:
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Post by starfixer on Aug 28, 2012 21:28:27 GMT -5
Some questions about sails/engines before I can finish the ship comp edits.
Do sails help avoid encounters alot like stealth?
Do engines help reduce fuel for landing and avoid encounters for landings alot?
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Post by rabidbite on Aug 30, 2012 6:30:01 GMT -5
All in all, I really like this update. Helps me plot water fuel flight paths with a lot more ease.
rabid
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