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Post by Normandy the face on Nov 27, 2012 17:27:17 GMT -5
Hey, I have an idea:
"hey chummer, am I lucky you found me! Well im not alone. I bave a small group here. We used to be gangers all of us, till we got fragged for different reasons. Thing is, we're holed up in here till we can fend for ourselves. Maybe you can get some gear, medical supplies, weapons, something to defend ourselves against stray bullets, maybe Even provide some crammer shots for garret, who is a hyper-punk... I'm sure whoever you help here would thank you personally, and if you can get us to a safehouse, maybe we could provide you with various help...
Location of mission: gang owned territory.
-talk to leader of outcasts -(optional) retrieve two cramshots for garret/garret gives a valuable code to (gang) weapons cache -(optional) buy three heavy jackets for the outcasts./ leader provies a 2000 cred bonus. -(optional) give ex-gang fixer three street medkits in return for three stims anx a choice of one of three augs -(optional)outfit the outcasts with guns -lead outcasts (they will join you're party outfitted with weapons and armor you provided) to a safehouse you own.
Reward- -500 creds -garret will sell you chems more varied and half priced centered round plozak and crammers -the doctor will provide free medical care and cyber removal +100 rep to streets - 50 rep to all gangers -leader will do minor jobs and tasks for you in the area the safe house is in (increase rep in the area, threaten/intimidate the faction of the area, raid locations for supplies, raid gang patrols)
I know the idea is quute grandiose, bUt if you like it, please reply
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ncaoa
Templar
Getting killed by Deathkin. Again.
Posts: 972
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Post by ncaoa on Nov 27, 2012 17:44:17 GMT -5
Awsome idea.
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Post by ntsheep on Mar 13, 2013 22:11:03 GMT -5
I have few ideas for quests,
1: The Old Arcade needs a hacker to fix the games. A random number of games break down and you attempt to fix them. You get paid for each one fixed. Some times you have to travel to another area to find parts or maybe hunt some drones to get the parts.
2:The food bank is always asking for cans. Players have to go to the Processing Plant. There they are sent on a mission to find an engineer and spare parts. Someone does not want the plant reopened and sends attack teams to kill the engineer as your escorting him back. How many times your attacked would depend on your rep in the territory your traveling thru. If you succeed then once a week you can make a delivery of food to get some money.
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Post by Phantom Bullet on Mar 14, 2013 0:01:19 GMT -5
The student becomes the master (Part 1):
Location: Tunnels
Need a favor. I need a babysitter for an upcoming runner back in the tunnels. Easy job, easy pay. Plus, I'll owe you one. So how about it?
- Escort runner to package delivery site in Los Val territory. - Optional - finds out that package is a peace offering. - Right before delivery, package explodes, killing the runner and injuring gang members - Escape back to Fenn territory, only to find the Fenns angry at you for trying to sabotage peace offering *- Bribe/Intimidate Cab company to get back to top-side
Reward/Penalty: - Max Heat from Los Val and Fennians - Loss of rep from Los Val and Fennians
Player can end the mission here, or continue onto part 2. I'll post part 2 tomorrow, when I'm not falling asleep typing this out.
Edit: Added *; Reward/Penalty added
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Post by johndramey on Mar 14, 2013 0:55:42 GMT -5
How about this?
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Mission: Steal from the rich
Trigger: After hitting a certain, rather high, rep with the Streets. Could include others, such as shopping at the Back Bay Importers X number of times. Other triggers could be included.
Story:
1) The player gets contacted by an anonymous connector via telephone (simply have the next use of the phone after the triggers are all met automatically enter into the dialogue for the connector)
2) The connector propositions the player with something akin to.
3) Pop up a simple Yes/No prompt for the player.
4) If no, done. No quest but not negative rep. If yes, move onto the briefing. Something like this.
5) Another Yes/No prompt. Make it clear that this is a point of no return, if you accept this mission you must complete it or face "serious consequences."
6) If no, back out with no problems. If yes, dialogue continues.
7) Have the player run x number of missions, however many you feel like. They can take other jobs during this time if their computer has space for them. You have the option of inserting banter between jobs with the anonymous contact.
8) After however many jobs you want are run we have two options.
Option A -> Just end the quest line. For laughs you can reveal that the mysterious client was Back Bay Importers (after all, how do they get such a mixed bag!) and maybe give the player a discount at the shop as a reward.
Option B -> Have the mysterious client try to eliminate the player's knight on the last delivery. Just a little bit of a beefed up streets ambush. If the player survives through all of it they have them find all of the packages except for their last one be removed from the drop point, and let them loot that package in order to get some nice piece of kit. Again, for laughs you can have them find out that the mysterious client was Back Bay Importers and now they are not welcome at the shop anymore. Possibly have security "escort" them out if they show up at the shop.
Quest results: 1) Reduce rep with the targeted gangs/corps by a size-able amount, maybe -50? 2) Increase rep with Streets by same amount as 1), so maybe +50? 3) The rewards from Option A or B above 4) An extra lump of XP, not too much though. Maybe 5?
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Totally just an idea that popped into my mind. I have always been a fan of the tongue in cheek style of missions that Fallout and Wasteland offer, so a little bit of hidden humor would be fun to me. Of course the dialogue I wrote down can be changed around a lot, and maybe even add in some responses from the player knight. If Cory or Andrew like the mission enough to want to add it in at some point I would be honored to work on the dialogue with them, if they'd let me.
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Post by Phantom Bullet on Mar 14, 2013 12:18:57 GMT -5
The student becomes the master (Part 2):
Note: In order to continue to Part 2, the player must restore at least 50% of the rep lost AND have a positive rep with both Los Val and Fennians.
- Random Encounter - You meet (or save?) the fixer that gave you the mission to find out that he was also double-crossed and is on the run. Breaking the tradition/rule, he tells you that he got the order for the delivery job from the Fenn's #2 man (I'm bad with names, so just gonna call him Bob). He also tells you that the recipient of the bomb (Tony) survived the blast and is being treated.
- Option A - Find Bob - Go to Fenns VIP rooms and find out Bob's location. - Confront Bob and his men. Find out that Bob switched the real package with the bomb to assassinate the Los Val Head, but the bomb went off early. - Kill Bob and his men. - (Optional) - Search Bob after battle to find real package. - Head to Fenn HQ and tell the boss what happened. They suspected Bob, but without proof, couldn't do anything about it. Since you took care of the problem, "no harm, no foul".
Reward/Penalty - Standard reward for (unofficial) assassination job. - If you found and returned the package, add: - Double the reward - Rep increase - Bonus XP - Bonus Item? (weapon? armor?)
- Option B - Find Tony - Go to Los Val VIP room and find out Tony's location. - Confront Tony and his men. Find out that the package was sent by Bob. - Tony sends you and his men to Bob's last known location. - Kill Bob and his men. Retrieve real package. - Go to Los Val HQ to receive reward.
Reward/Penalty - Double the reward for standard assassination job - Rep increase - Bonus XP - Bonus Item - New V-Chip - the original fixer that started this mission
In Part 3, you find out that Tony was in on it with Bob from the beginning, where they were both trying to kill each other's bosses ("Strangers on a Train" style) and become the new bosses.
There's a lot more plot, twists, and turns that I've thought up, but I'll stop here.
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Post by Cory Trese on Mar 21, 2013 20:44:22 GMT -5
Great threads
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Post by fallen on Mar 21, 2013 21:47:06 GMT -5
I've got this bookmarked and will be making use of it in the future! Thanks all.
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