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Post by noobproductions on Feb 5, 2011 16:02:40 GMT -5
Can someone clarify exactly how Cache works? How does the difficulty level affect it? Also is there a chance that you might come back and your cargo is gone? What about the amount of space per cache?
I feel very skeptical leaving my cargo in these caches, so if I just understood how the cache works better, I wont feel so bad leaving my valuables on the surface of a planet.
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Post by Cory Trese on Feb 6, 2011 3:15:15 GMT -5
Stash is unlimited in size.
Stash is not impacted by difficulty level directly.
If the planet has a "Treasure Hunter" rumor that is higher in rating than the Cache rating than the cache will be discovered and stolen. (those darn Explorers!)
The planet's cache rating protects it, but it isn't 100%.
Aliens have a 3% chance of eating your stuff.
Toxic ground has a 2% chance of eating your stuff.
Solar War on a Faction owned wild has a 1% chance of blowing up your stuff.
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Post by Cory Trese on Feb 6, 2011 3:17:45 GMT -5
in closing i estimate that there is a 1% chance for every 200 turns. a stash will not last for more than 2000 turns all things being statistically even.
Picking the right planets can drop that dramatically.
Spread your stashes out.
Soon UX fix will list Stashes and Ship docks.
The "Captain writes nothing down" memory game has been voted off the island by the vast majority of players.
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Post by noobproductions on Feb 6, 2011 14:51:26 GMT -5
Thanks for the clarification. I have started to stash my loot I get from pirating around areas that I commonly visit in Cache 10 or greater planets. Hopefully waiting for stacked trade alliances, shortages, or just a bad time. ..and yes, about writing stuff down. I find myself sitting in front of the computer having to play this game with notepad open. If I go somewhere, I dont even continue my game untill I get back home to my notes.
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Post by oldalchemist on Feb 7, 2011 15:08:13 GMT -5
Why have two buttons for Cache? You can't have more than one cache on a planet, right? The Cache button should open an existing cache if it still exists and create a new empty one if there's no cache on the planet.
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Post by Cory Trese on Feb 7, 2011 15:29:11 GMT -5
The two buttons are a hold over from the "memory games are fun" phase of Star Traders RPG's early days.
I like memorizing stuff, and having two buttons makes it a memory game. It used to be that if you did "create cache" on a cached planet, it would destroy your old cache (as penalty for bad memory.)
I need to remove the UX vestigial issues when I fixed the game elements by adding a list of the Captain's caches.
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Post by oldalchemist on Feb 8, 2011 11:05:49 GMT -5
Does finding a cache use up time and resources (water)?
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Post by noobproductions on Feb 8, 2011 12:22:04 GMT -5
The resources only get used for landing, but Cache seems to not pass the time or use resources.
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Post by Cory Trese on Feb 8, 2011 14:09:58 GMT -5
I confirm noobproductions
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Post by noobproductions on Feb 8, 2011 17:17:04 GMT -5
Actually I take back what I said. I was exploring just now, and noticed that everytime you visit Cache it uses 1 fuel/water.
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Post by Cory Trese on Feb 8, 2011 17:44:52 GMT -5
it does look like it takes turns and fuel. =)
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Post by noobproductions on Feb 8, 2011 18:23:26 GMT -5
Did not notice it taking turns at all! But fuel yes. I realized this after I went back and forth 4 times really fast and noticed my water fuel was down, but the year was still same.
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Post by oldalchemist on Feb 9, 2011 13:50:50 GMT -5
It would be nice to be able to use water out of a cache while exploring planetside. As it is, there's a lot of back and forth from hold to cache while exploring a planet.
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Post by Cory Trese on Feb 9, 2011 17:44:33 GMT -5
OK but seriously this is the Captain flying his ship around the surface of a planet.
=)
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Post by oldalchemist on Feb 10, 2011 12:43:04 GMT -5
I thought Exploring was more of a 'landing and doing away team stuff.'
It makes sense that atmospheric flight is fuel-intensive, but on some of those Wild planets, you ought to be able to reclaim some water-fuel during operations. Maybe not on a magma world, but a toxic swamp ought to provide some water. What is the crew that stays on the ship doing other than drinking and getting sad when the water's gone? I say they should run the moisture reclamation pumps!
I think Exploration should get a smaller chance to harvest a little bit of water fuel depending on how much crew you leave behind.
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