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Post by Deleted on Dec 10, 2012 15:04:19 GMT -5
There have been several times where both my and my enemy's engines were both reduced to zero, and the enemy ended up getting a victory and me a defeate. Could you make a "tie" outcome for these situations? Or maybe have it be based on quickness, tactics and intimidate skills (whoever repairs their engines first wins)?
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Post by Cory Trese on Dec 10, 2012 21:26:59 GMT -5
Based on zone ownership and the balancing rules of the game. No tie screen will be added to ST RPG1.
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Post by Deleted on Dec 10, 2012 22:20:26 GMT -5
So then could you prehap base who wins on who has the better skills for repairing their ship the fastest? And maybe you'd get a bonus with a mechaic? This way when both ships' engines get reduced to zero it isn't automaticly their win.
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Post by fallen on Dec 10, 2012 22:42:32 GMT -5
@starfixer - as cory said, since both are floating in space, Zone ownership (Faction) plays the biggest role. Thanks.
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Post by Deleted on Dec 10, 2012 23:40:21 GMT -5
What does that mean? That you could still win if both engines are redued to zero?
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