ability to disable or destroy xeno spawn Jan 11, 2013 0:26:09 GMT -5 Quote Select PostDeselect PostLink to PostMemberGive GiftBack to Top Post by Cory Trese on Jan 11, 2013 0:26:09 GMT -5 That would be interesting. Might be on the roadmap after we add a secondary squad and fix the HUD so you guys can experiment with more than 4 Templars.