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Post by grävling on Jan 11, 2013 4:13:27 GMT -5
Right now captur missions pay less well than negotiate ones, and package delivery pay less well than message delivery. For tutorial purposes I think that the prices should work
message -- cheapest package -- next and capture the most expensive.
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koles
CKF Backers
Posts: 449
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Post by koles on Jan 11, 2013 4:41:35 GMT -5
about package i desagree - packages gives you 2 exp whereas message only 1 that 1 more exp is great reward
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Post by grävling on Jan 11, 2013 5:55:33 GMT -5
about package i desagree - packages gives you 2 exp whereas message only 1 that 1 more exp is great reward Oh, I agree with you that package pick-up-and-deliver missions are the best for training Knights. But in terms of the Story, I find it very strange that the CK is complaining about the poor rates when he is getting 200+ to travel across the street. I think that messages, for the purpose of the tutorial, should be priced much lower. As well as the 'deliver a package' (no pick-up) that you sometimes get. (Well, actually I think there shouldn't be any package delivery only missions, as I don't think you should be able to send a package down the phone line, but that's another issue.) It is just that story-wise I think that 'go up in rep, make more cash' makes sense. In the NBZ all things are crazy, but this is a training setup, so it is in Mars' interest to run things this way.
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Post by fallen on Jan 11, 2013 11:10:46 GMT -5
Thanks for the feedback. The job pricing system is used throughout the game and we won't be changing it for the story. It takes a ton of things into account and determines the price.
I will be looking into re-ordering the jobs, but it will take moving mountains of dialogs, so it take will be a while before we can get there. Please remember we are also dealing with critical game-ending bugs that players are having, so I have to prioritize my 1-2 hours a day that I can spend fixing issues.
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Post by grävling on Jan 11, 2013 11:36:51 GMT -5
Thanks for the feedback. The job pricing system is used throughout the game and we won't be changing it for the story. It takes a ton of things into account and determines the price. I will be looking into re-ordering the jobs, but it will take moving mountains of dialogs, so it take will be a while before we can get there. Please remember we are also dealing with critical game-ending bugs that players are having, so I have to prioritize my 1-2 hours a day that I can spend fixing issues. I understand. It is just that naive users have a short shelf life. I have to report the things that annoy me as they annoy me -- before I just get used to it -- or I will be worthless as an annoyance finder.
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Post by Cory Trese on Jan 11, 2013 22:02:17 GMT -5
I've got a fix for this, we'll just hardcode these job prices.
I think starting the jobs off at $25 a pop will match the dialog.
Yeah?
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Post by grävling on Jan 11, 2013 22:30:57 GMT -5
I've got a fix for this, we'll just hardcode these job prices. I think starting the jobs off at $25 a pop will match the dialog. Yeah? It will work great with the dialog. Thank you.
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