ncaoa
Templar
Getting killed by Deathkin. Again.
Posts: 972
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Post by ncaoa on Feb 19, 2013 18:09:36 GMT -5
Cory:By block with a Shield, do you mean equipping it before ending your turn gives extra defence AP? Or are you refering to the Beserker's special ability where they get extra AP when attacked?
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Post by Cory Trese on Feb 20, 2013 0:10:54 GMT -5
Cory:By block with a Shield, do you mean equipping it before ending your turn gives extra defence AP? Or are you refering to the Beserker's special ability where they get extra AP when attacked? Equipping the Shield (select as active weapon) currently offers no benefit. It's an ugly side effect of the current implementation. The recent TA release increased the AP bonuses for Berserkers, granting AP for both being hit and hitting.
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ncaoa
Templar
Getting killed by Deathkin. Again.
Posts: 972
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Post by ncaoa on Feb 20, 2013 9:39:34 GMT -5
Awsome. Currently, their melle focus eats through AP. That's a great addition.
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Post by Cory Trese on Feb 20, 2013 12:11:01 GMT -5
Awsome. Currently, their melle focus eats through AP. That's a great addition. What I would really like to implement is that when a Berserker kills an enemy they get an automatic move forward. So hits grant AP and kills force them to advance. They'd be deadly but reckless
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ncaoa
Templar
Getting killed by Deathkin. Again.
Posts: 972
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Post by ncaoa on Feb 20, 2013 21:52:38 GMT -5
Just autoupdated from Amazon. Loving it! Does tactics increase the Beserkers chances of receiving the AP?
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Post by Cory Trese on Feb 20, 2013 21:53:37 GMT -5
Just autoupdated from Amazon. Loving it! Does tactics increase the Beserkers chances of receiving the AP? Evasion.
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ncaoa
Templar
Getting killed by Deathkin. Again.
Posts: 972
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Post by ncaoa on Feb 20, 2013 21:55:23 GMT -5
Thank you.
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Post by slayernz on Feb 20, 2013 21:57:31 GMT -5
For non-captains, Tactics is purely a movement thing, but once you hit 6 points between Quickness and Tactics combined, you may as well stop wasting XP. Since Quickness is usually maxed out at either 3 or 4, the most your Tactics should ever be is 3.
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ncaoa
Templar
Getting killed by Deathkin. Again.
Posts: 972
|
Post by ncaoa on Feb 20, 2013 22:21:10 GMT -5
For non-captains, Tactics is purely a movement thing, but once you hit 6 points between Quickness and Tactics combined, you may as well stop wasting XP. Since Quickness is usually maxed out at either 3 or 4, the most your Tactics should ever be is 3. Huge thanks for the movement tip.
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