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Post by Lt. Hathaway on Feb 11, 2013 17:06:14 GMT -5
Berserkers are fun, and I'm enjoying playing with them. That said, all that really distinguishes them is their gear, which in itself reduces the usefulness of their special ability. Some thoughts :
*Alter their special ability to allow them a free hit whenever they're ATTACKED, rather than just when damaged. With good gear, and the possibility of double wards and shields is there, the Berserker shouldn't get hit often.
*Let Berserkers attack over their front three squares, like a range 1 pistol, to reflect their aggressive speed.
*Give them the ability to use pistols, because you know it's cool, it's balanced pretty well with the loss of a shield, and hey, Chaplains can do it, how hard can it be?
With the recent mini-nerfing of Neptune, let me offer a counter suggestion. Rather than reducing ammunition, reduce the damage done by individual shots. If you doubled the ammunition and halved the damage done by each Neptune weapon, the overall maximum damage would be the same, but average actual damage done would be slightly reduced because of AP loss due to more frequent misses (with so much more shooting required.) At the same time, I think it would make them even more fun! The fun is in the shooting, and shooting, and shooting!
When did Xenos stop attacking all adjacent Templars in each attack phase? Is that intentional? I've only noticed since Berserkers, because my tactics are all about never letting it happen. Un-nerf the Xenos!
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Post by overseer on Feb 11, 2013 19:04:32 GMT -5
@lt I was thinking about beserker attacks the other day as well I kinda envisioned a flail type weapon that could attack front 3 and right and left squares. when I think about the word beserker I think (besides clerks) of a furious. battle drunken fearless tornado. the extra targeting squares would meet that mental picture. a warrior lost in madness rushing headlong into anything and handing the pain to all the unfortunate found within his reach. even if he took a penalty for the odd angles he launched his fury from. and I agree that it would be in this units nature to return in kind any aggressions with counter attack abilities
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Post by slayernz on Feb 11, 2013 19:24:40 GMT -5
It would be great if the bezerker could hit all three immediate squares in front of him at once.
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Post by overseer on Feb 11, 2013 23:17:01 GMT -5
It would be great if the bezerker could hit all three immediate squares in front of him at once. that makes me think of Hathaways pistol idea with a twist ... mad max style sawed off double barrel shotgun type sidearm weapon that fires some type of rare ammo like shrapnel made from fallen templar armor remnants or something . 2 barrels = 2 shots per map or carry a reloader for 4 shots or whatever .blast affects the 3 squares in front of him. fired by use of speacial button like the hydra has. I would consider this a melee specialist tactic anyway.just spouting off here! I would consider this to fall under the "oh my " section of the thread title.
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bobsoup
Exemplar
[ Elite Supporter ]
Posts: 453
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Post by bobsoup on Feb 12, 2013 9:03:36 GMT -5
I'm using a berserker in all my missions at the moment just to get him up to strength in my super-experienced squad... but must say...he is definitely the least useful In terms of real value to the squad.
Giving him the ability to attack the forward diagonals would help.
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