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Post by jerry on Mar 3, 2011 8:20:42 GMT -5
@cory, I love your idea. Knowing why i failed would certainly ease my pain and give me strenght for another try and bring me closer to perfection. It's very frustrating when I think I've mastered the game, then I die and I don't understand why. Usually I stop playing such game (for good, or quite long time). But with ST RPG, I stop playing and go read some more of this forum , then go back to the game with renewed strenght and new ideas/strategies. But maybe instead of full summary of stats after each battle - give it only after a failed one. This way it won't bother me each time I battle mundane enemies. I love playing this roguelike game: Nethack. In it, when you die, you can see your full statistics (plus the monster which killed you), wich are otherwise not possible to see (or very, very difficult). I treat this as a unique chance to make myself better, which sweetens my loss a bit.
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Post by oldalchemist on Mar 3, 2011 9:40:44 GMT -5
Maybe just put the report in as the last entry in the Captain's Log? You only get to see stats of the guy that did you in when you're a space ghost, floating over the wreckage of your poor little ship.
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Post by ehkamp on Mar 3, 2011 16:16:18 GMT -5
+1 to Cody's idea of displaying the full stat summary after losses! Would be helpful after near losses too.
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Post by Cory Trese on Mar 5, 2011 20:58:38 GMT -5
Added to the list. Also might add comparative abilities to the officers.
Military Officer could warn "He appears to have Superior Warrior skills. Be cautious with this one, Captain."
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Post by oldalchemist on Mar 7, 2011 12:48:10 GMT -5
That's very 'stat heavy.'
"I've seen this Captain fight in the arena before. Those are his original ears. Best to just hull this nut from behind our torp tubes."
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Post by slayernz on Mar 11, 2011 6:20:44 GMT -5
Arrrrgh! Just lost my 24th level explorer (on Demanding) with 23 pilot/23 stealth. I had an Assassin Class ship with 19 Hull and 10 armor and undamaged. I took on a Pirate Hawk and in one hit, he took my hull to zero and I died! I gotta say WTF! Kinda peeved that a barrage hit destroyed a pretty well spec'd ship in one shot. It wasn't no torp - definitely guns.
Calming down now ... not really.
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Post by Cory Trese on Mar 11, 2011 17:03:37 GMT -5
What range? Are you sure that wasn't Ram? I want to try to fix this stuff but the reports are always sooooo hard to track to anything actionable.
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Post by slayernz on Mar 12, 2011 1:14:37 GMT -5
I was at close range (boarding distance) but didn't think that a Ram action would blow away both hull and armor. I thought that using your ships prow as a ram is about as subtle as using a truck to take out a spiders web - as such, it would be highly unlikely that a Ram should get any critical hit bonus and my 2 meter wide unshielded exhaust port would be safe. Oh wait, that's my space station.
The Pirate Hawk was a Pirate level 24 (like me), and he and I were feverishly missing eachother with our shots. It seems that his skills were pretty close to mine, so not a single round landed. In reality, I should have backed off and let my quarry go - he wasn't a target of any mission. Instead I stubbornly decided that if he had the audacity to turn his prow towards me in the first place, then there was no room for him in this galaxy ("This galaxy ain't big enough for the two of us" and all that jazz).
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spike
Exemplar
Posts: 360
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Post by spike on Mar 13, 2011 13:31:59 GMT -5
I like the idea that Ram is potentially catastrophically damaging to one or both ships, provided they're in the same ballpark for size - it's more dramatic that way. I also like it being a (potentially suicidal) equaliser for the weaker ship. And in this case it sounds like ships and Captains were well matched.
Sorry about your Captain though.
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