Slide87
Templar
[ * ]
A.S. Roma Lover
Posts: 1,275
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Post by Slide87 on Oct 29, 2011 16:02:36 GMT -5
Hi,hi,hi ^^ As yet told,cool game^^ -when you enter Squad Control menu and then to gear or train if u go back u come back to pre-combat(?) menu. It would be nice to come back squad control menu^^f -it would be less confusing to see damages or missing hits =) -it would be great to have a sort of interlude scene between 2 story missions(i know,it's BETA^^) -i know,there's the slider zoom,but it would be useful to view an overall map to better planify the strategy =) -and to the end,it would be useful a class explanation ^^ Really i think at these ideas as a way to improve the game,and not as a mmm..critics?bad words? Ahahahah a kid explains itself better xD --Slide--
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Post by fallen on Oct 29, 2011 20:50:29 GMT -5
Slide87 - great feedback! We will definitely be adding firing, missing, and melee attack animations so that its clear when you attack. Also, we are working on a mini-map which will really raise the overall planning capabilities. Classes are getting disabled for right now until we can put more effort into them. We love the feedback!
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Slide87
Templar
[ * ]
A.S. Roma Lover
Posts: 1,275
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Post by Slide87 on Oct 29, 2011 21:52:38 GMT -5
And I love your dedication =) and the damn Xenos,of course =) are they parasites??human fertilization ecc ecc^^?? And another wish/idea: about ingame abilities? It could be hard,ok,but they boost strategy and variety in a game(such as expendable items*,particular skills~~scanning,precise shots,sneaking shots~~)
*by now i got only the first mission,but looking for several menus and combat briefing i've tought that maybe items could be yet available..is it wrong???
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Post by fallen on Oct 29, 2011 22:21:11 GMT -5
Slide87 - you can already upgrade your soldiers weapons to a heavier type in the game today. In the future, new types or armor and heavy weapon specialists will become available. There will also be access to other special types of items. Different Templar types will come with their own special in-game powers! Definitely! The first up will be the Captain, who will be able to grant additional CP one or twice a battle, based on his Tactics ability, when one of his Templars is in a deadly situation and in bad need of a few extra CP.
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Post by nails on Oct 30, 2011 8:33:16 GMT -5
Two things One, if you manage to hit the zoom in function that android provides for programs it doesn't fit the screen properly, it resets the mission to the beginning of that mission. Second, and maybe I am missing this or maybe it is a tablet problem, but how do you turn a character around/right/left? If I turn left and walk down a hall, I will face left. But if I want to go back the way I came, I walk backwards. This also prevents you from attacking someone unless they are right in front of you.
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Slide87
Templar
[ * ]
A.S. Roma Lover
Posts: 1,275
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Post by Slide87 on Oct 30, 2011 9:03:05 GMT -5
nails I had the same problem with movement^^pratically by now u can't directly turn 180°,and to turn a templar u try tapping the direction u want to face,not the green square,especially if u are near a Xeno^turning costs 1 cp^^ ah, 'cause i've surely written this post in a confusing way,u can give a read in the TA update thread,there fallen and cory answered me about turning around/movement^^i understand u,if u can't turn around or face enemy exactly u will never get the first mission^^hope u solve --Slide--
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Post by fallen on Oct 30, 2011 11:13:46 GMT -5
nails - we are working on an arrow overlay graphic that will help you show your options (forward, turn left, turn right, retreat straight back) when you are in movement mode.
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Post by Cory Trese on Oct 30, 2011 18:38:42 GMT -5
I really think you will find the next update to be easier to control =)
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Slide87
Templar
[ * ]
A.S. Roma Lover
Posts: 1,275
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Post by Slide87 on Oct 30, 2011 18:45:49 GMT -5
Yes, really my first impression after playing some hours is only a feeling of emptiness,but this is a beta,and a first release,it's logical^^ looking what you have done with ST(the oldest of three now and so the most developed) i have no doubts that TA(and CK of course) will be great,at least as ST ^^ yet I see android titles..."a new FF TACTICS game in a futuristic era,and for Android",fame,girls and money...ehm ok maybe it's a bit excessive XD
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nyktos
Star Hero
[ cut-throat ]
Posts: 530
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Post by nyktos on Oct 31, 2011 0:53:25 GMT -5
minor bug similar to CK - music cuts out when i change difficulty at the start ------------------------------------------------------------------------------- im liking this middle brother, he let me smash something & it popped!!! ;D (it is really hard not to start cursing right now!) [in a good way, just very aggressive] BOOM! head-shot!!! BOOM! head-shot!!! maybe im just sadistic, but... that first kill felt damn good! i like how the game feels 'heavy' good job with that one... even just facing the wrong direction can have you paying the price! looking forward to seeing what is in the works with this one. way to go guys! ;D
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nyktos
Star Hero
[ cut-throat ]
Posts: 530
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Post by nyktos on Oct 31, 2011 1:27:16 GMT -5
martin's name on the title page? (jerks) lol, kidding! ;D
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Post by Cory Trese on Oct 31, 2011 1:38:39 GMT -5
martin's name on the title page? (jerks) lol, kidding! ;D Snap. Totally true!!!
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nyktos
Star Hero
[ cut-throat ]
Posts: 530
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Post by nyktos on Oct 31, 2011 1:42:15 GMT -5
good man. = ) edit: making me wanna play ST (?)
-------------------on another topic-----------------------------------------
-it would be great to have a sort of interlude scene between 2 story missions(i know,it's BETA^^) --Slide-- +1
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nyktos
Star Hero
[ cut-throat ]
Posts: 530
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Post by nyktos on Oct 31, 2011 2:10:26 GMT -5
i really hate missing information & text... i keep tapping the screen right when information pops up & dismissing it all together.
i should go a bit slower, being my first time through these mission... i was thinking of suggesting a double tap or long press to dismiss the white info/dialog screen
but that might be a bad idea? slowing down the game... maybe a screen flicker right before the messages start coming?
just random thoughts. it seemed walking on to certain tiles triggered it...
i will be more careful! thanks =)
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Post by grävling on Oct 31, 2011 2:17:48 GMT -5
No, rather than a double tap for dismissing it, I want a way to have it redisplay the last thing that popped up. And I'd like this for CK too -- and I suppose if I ever get around to playing Star Traders, I will want it there, as well.
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