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Post by delta15 on Feb 20, 2013 22:03:41 GMT -5
I know the idea has been tossed around some but here is a few ideas that you may or may not have thought of, a gun/armor cabinet if a weight limit is ever added then it would be nice to store your weapons or armor somewhere if you dont want to get rid of them another idea is a med station which heals you like a hospital only free and last but not least some sort of processing plant you insert raw materials and a day or so later it spits out ammo chems or maybe even a weapon... wow I can think of a million ideas that could go in this game and make it even more awesome
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Post by Cory Trese on Feb 20, 2013 22:19:20 GMT -5
The saved game format is what ultimately defines what we end up adding to the game. So all our ideas are competing for the same set of fields.
I'm very happy to take suggestions, submissions and concepts from the forum and e-mail ... but they all have to compete for the same set of fields and indexes. We have to make some performance and storage compromises to support all the devices we do -- so we cannot go overboard with the saved game format.
That said, I really like what you're talking about.
Safehouses will have a few features that are still in the works:
- They can be "leased" or "purchased" ... they will either last for a number of turns, or be permanent
There is a saved game element (currently hidden from everyone) called Drops:
- Drops can exist in any building - Drops can contain items - Drops have a security rating - Drops can be created by players or by the AI - Drops can contain items that can be removed - Drops can contain items that cannot be removed - Drops can coexist with a safe house
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So that means that a Shop (building) with a SafeHouse AND a Drop will include a cabinet. Having the SafeHouse and the Drop belong to the Knight will multiple the Security Rating of the two (so if Safehouse is 4 and Drop is 5 the total for the combo will be 20.)
Drops can be used as Item / Armor / Weapon storage locations. This would be items you can put in and take out.
Drops can also be used to hold Kits / Shops / Facilities, which would be items you cannot take out.
In this case, if you had a Safehouse with a Drop and installed a "Med Shop" or a "Compute Shop" you would change the function of that Safehouse into a workstation or a small computer shop.
This will allow the character to establish bases in various locations and customize them for different purposes. Other locations will function as secure locations to keep spare weapons, pay data, computer chips, med kits, etc.
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Post by delta15 on Feb 20, 2013 22:22:59 GMT -5
Ok so what you are saying is every building is the same and the only difference is the "drop" that you assign to it
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Post by Cory Trese on Feb 20, 2013 22:27:01 GMT -5
Ok so what you are saying is every building is the same and the only difference is the "drop" that you assign to it Not sure what you mean. Say there are 500 buildings. I can put in that 52 of them are Safehouses, 96 are Drops and 32 are Drops and Safehouses. The drops and safehouses are already spread out across the map in the correct distributions. We just have to get all the ideas, like your post above, hammered out and balanced. The buildings are not all the same, they'll all be different combinations of the 18 or so attributes a building has (has NPC, sells guns, offers safehouse, is a hotel, etc)
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Post by fallen on Feb 21, 2013 9:29:44 GMT -5
delta15 - great suggestions. Not all safehouses will be born equal, because of their 1) location on the map, 2) co-existence with other shops in the same building 3) whether or not they have a drop at all [not all of them do], 4) what you put in the Drop. Hope that helps!
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Post by delta15 on Feb 21, 2013 10:51:08 GMT -5
ok I get what you are saying now thanks for explaining it
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Post by aegis on Feb 21, 2013 19:25:55 GMT -5
Drops sound nice.
Delta mentioned weight limits. Will they exist?
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Post by Cory Trese on Feb 21, 2013 20:57:15 GMT -5
Drops sound nice. Delta mentioned weight limits. Will they exist? Yes, already coded and tracking it just no penalties yet.
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Post by aegis on Feb 21, 2013 21:02:26 GMT -5
Right on, thanks. Just so I can better empathize with you guys, what is tracking?
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Post by Cory Trese on Feb 21, 2013 21:05:14 GMT -5
Right on, thanks. Just so I can better empathize with you guys, what is tracking? Item weight vs. strength assuming averaged distribution.
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ncaoa
Templar
Getting killed by Deathkin. Again.
Posts: 972
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Post by ncaoa on Feb 25, 2013 7:56:09 GMT -5
Reminds me of X-Com on a smaller scale.
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Post by missionhill on Feb 25, 2013 23:09:40 GMT -5
Have you prioritized how you want this hammered out?
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Post by Cory Trese on Feb 25, 2013 23:11:46 GMT -5
We have a priority list for each game
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Post by missionhill on Feb 25, 2013 23:18:56 GMT -5
I'll take that as a yes then .
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Post by Cory Trese on Feb 25, 2013 23:21:48 GMT -5
Our priorities are mostly driven by what excites us and the community. What e-mails we get and what we read here, on the forum.
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