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Post by rabidbite on Jul 9, 2013 23:32:57 GMT -5
Question: what is meant by "nano-ready" armor? And another question: how is it possible for the cyberloader to be shared between the knight and his/her runners? Added question 26 about Nano Ready armor. I am not sure I understand the "Cyberloader" question. rabid
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Post by pepoluan on Jul 10, 2013 6:53:06 GMT -5
Question: what is meant by "nano-ready" armor? And another question: how is it possible for the cyberloader to be shared between the knight and his/her runners? Added question 26 about Nano Ready armor. I am not sure I understand the "Cyberloader" question. rabid Ah, sorry if I was unclear. When our character acquire ammo, it can't be used directly; we must load it first into the "cyberloader". But when we hire a runner, he/she will be drawing ammo from the same cyberloader. Which is quite strange, especially when, during heated battle, the runner is separated quite some distance from the knight.
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Post by fallen on Jul 10, 2013 12:44:08 GMT -5
Added question 26 about Nano Ready armor. I am not sure I understand the "Cyberloader" question. rabid Ah, sorry if I was unclear. When our character acquire ammo, it can't be used directly; we must load it first into the "cyberloader". But when we hire a runner, he/she will be drawing ammo from the same cyberloader. Which is quite strange, especially when, during heated battle, the runner is separated quite some distance from the knight. At the moment, you could think of it as an "unpacked ammo" pool for the group. Once unpacked, the ammo is worthless to sell, but useful to the team.
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Post by pepoluan on Jul 10, 2013 14:03:45 GMT -5
Ah, sorry if I was unclear. When our character acquire ammo, it can't be used directly; we must load it first into the "cyberloader". But when we hire a runner, he/she will be drawing ammo from the same cyberloader. Which is quite strange, especially when, during heated battle, the runner is separated quite some distance from the knight. At the moment, you could think of it as an "unpacked ammo" pool for the group. Once unpacked, the ammo is worthless to sell, but useful to the team. Ahaha... kind of breaking a "warranty void if seal is tampered" tab? Make sense :-)
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Post by rabidbite on Jul 11, 2013 13:00:43 GMT -5
Added and answered #27 Cyberloader question. I strongly suggest/ask that players who know the answers to some of the red and yellow questions, come forth and help out Don't leave all the work to our overworked developers. There are only two of them. And ONE of them is recently married Grats Fallen rabid
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Post by pepoluan on Jul 11, 2013 16:10:26 GMT -5
Added and answered #27 Cyberloader question. I strongly suggest/ask that players who know the answers to some of the red and yellow questions, come forth and help out Don't leave all the work to our overworked developers. There are only two of them. And ONE of them is recently married Grats Fallen rabid Whoa! Let me join in wishing fallen and his newly-wedded spouse, a happy and everlasting life together! Yay! *throws confetti
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Post by fallen on Jul 11, 2013 19:55:14 GMT -5
Thanks all!
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Jamozk Ekhiss
Star Hero
This is not the Personal Text you are looking for.
Posts: 599
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Post by Jamozk Ekhiss on Jul 12, 2013 8:00:28 GMT -5
Answer for 26 - Nano-Ready armour is armour that can make use of nano-ready medkits that automatically heal the wearer if their life signs drop to a certain level.
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Post by fallen on Jul 12, 2013 12:05:07 GMT -5
Answer for 26 - Nano-Ready armour is armour that can make use of nano-ready medkits that automatically heal the wearer if their life signs drop to a certain level. Note -- nano-ready armor only kicks in on physical damage and cannot heal a wearer who is knocked unconscious or killed from mental damage.
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Post by rabidbite on Jul 12, 2013 13:05:09 GMT -5
Question 26 answered and credit provided where credit is due
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Post by pepoluan on Jul 12, 2013 14:23:08 GMT -5
Answer for 26 - Nano-Ready armour is armour that can make use of nano-ready medkits that automatically heal the wearer if their life signs drop to a certain level. Note -- nano-ready armor only kicks in on physical damage and cannot heal a wearer who is knocked unconscious or killed from mental damage. Just to make things unambiguous, this "auto heal" will work only if I have a nano-ready medikit, right?
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Jamozk Ekhiss
Star Hero
This is not the Personal Text you are looking for.
Posts: 599
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Post by Jamozk Ekhiss on Jul 13, 2013 6:49:14 GMT -5
Yeah, that's right.
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ncaoa
Templar
Getting killed by Deathkin. Again.
Posts: 972
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Post by ncaoa on Jul 13, 2013 17:44:27 GMT -5
I find the image of a Knight team tripping over each others connected ammo belts hilarious. So, its just ammo handed out between fights?
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ncaoa
Templar
Getting killed by Deathkin. Again.
Posts: 972
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Post by ncaoa on Jul 13, 2013 17:50:33 GMT -5
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Post by rabidbite on Jul 13, 2013 18:44:57 GMT -5
Included data into question 21 and 22. Thx for pointing the game manual out NCAOA. I didn't even know it existed. Pant .... pant ... those freaking tables are brutal. Had to put in the data one cell at a time. I'm going to bed. rabid
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