- Resume Movement After Combat - Supports Android 3.0 / XOOM - Take All for Explorer - Better Explain Encounter Flags - Improved Performance - More Descriptive Toasts for Conflicts - Other fixes in previous post
I am getting very slow progress of travel in the game since installing 3.5.0, looks like it has to think very hard about everything, gets slower and slower, and then another FC. I've had 2 more today. Memory leak somewhere maybe? But unless someone else reports it, assume it's my phone. I do install other stuff so it could be that rather than ST RPG.
The really difficult thing for me is that as of this morning I have zero bug reports from Google about Star Traders RPG -- as far as they can tell me there have been zero crashes with the v3.5.0 deployment.
This thread tells me it wasn't perfect but the Google system at least tells me it wasn't a disaster. Of the 93 releases I have created for ST RPG 2 of them were "bad" and when those were released I received crash reports within hours of the first download.
Lucky for me ST RPG is very "code stable" now and even this new v3.5.0 release only changes a handful of lines (very clever changes tho!) So that at least makes my job easier because I have a tiny amount of things to check for side-effects.
spike: the more you can share about this crash the better. Hopefully it will turn out to be your phone. I went back and checked 650 e-mails for this since the release in question and there is only your report.
Last Edit: Mar 3, 2011 12:38:49 GMT -5 by Cory Trese
I'm liking the upgrade so far. The informative splashes on faction changes keeps me from having to go back to my conflict screen to see what is happening as I travel. The info of which faction is watching my encounters is interesting but why should I care if the Independents are watching me rip the Cadar a new one? I like being able to help myself to Cadar (or anyone else's) missiles, and will probably make me more likely to returning them at high velocity.
The resuming movement will take getting used to. Initially, I had a situation when leaving a major planet for De Valtos it seemed as if I ran into a traffic jam with almost 5 encounters in a row in the same spot. They were random, with bounty hunters, merchants, and battleships and were from different factions. I imagined the last one was going to be a little old lady in an escape shuttle driving slowly while her left turn signal was still blinking!
Outside of that, no crashes so far. Keep up the great work!