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Post by grävling on Mar 9, 2013 5:56:54 GMT -5
Maybe burn AP should generate Init for the next round. Shooters will like this idea. Low level cyberswords won't. They finish their rounds by running away, and would prefer things if they didn't win initiative. It is also a problem when you face a pack of cyan and blue dogs. You need to be able to let them have both their moves before you can get down to the business of killing them one at a time, or else they will swarm you. So again, you would like the fight to go -- dogs run to you, you step away, dogs run to you again and are now out of AP, you step away to your ideal range for your weapon that also means you are not setting yourself up to get chewed at the start of next round, you attack and kill one dog. If you win initiative here then you have to spend 1 AP either remaining in place, or moving 1 square, because unless you have so many AP you don't care about anything, the hard part is conserving your AP so that the dogs don't end up all around you and you are the one out of AP. Personally, if you are handing out a benefit for burning your AP this round, I would rather get 1 more AP.
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Post by grävling on Mar 9, 2013 6:03:12 GMT -5
The other time I would find this useful is when a more experienced CK is training new runners. One way to do this is to have the high level CK not take part in the battle but instead run far away from the enemies, to a place where escaping will work. Then if the new runners do a fine job of killing the trouble, well and good, but if they get into trouble the CK can escape them out of there. Every round you reach the state where the runners and the enemies are all out of AP and the CK has plenty left, but doesn't want to do anything.
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Post by fallen on Mar 9, 2013 9:11:37 GMT -5
The round starts. If you have initiative, then for the first tiny slice of time, you and nobody else can take an action in that time. But if you don't want to do anything but wait for the others to approach you, then that's what you do with this slice of time. You wait. Thus low level CyberSwords have to invest in 1AP for waiting at the start of practically every round -- they don't want to finish the round in the attacking range of an enemy, in case they lose initiative and begin with getting hit. They want the enemy to race over beside them, so they can pop them a good one. So they wait 1 AP, having already lined things up so that the enemy will run right up beside them, the enemy does this, and they whack them. If you read through the thread, you'll find this a very good description of how AP / Initiative work. I also don't find the "pop ups" at the gun range a good example to argue against the current system, instead, I find it an example to argue for the system. The gun range round starts. There are no pop-ups yet (you spend 1 AP)... a pop-up appears (enemy moves into range), you pop 'em! If you are a Cyber Sword you may choose to wait again (1 AP) until they come right into range. Also, as noted, I think you don't like those high initiative implants only on the first round. Once everyone is close -- blasting and swinging -- then you wish you had invested! The only thing that I am seeing through the thread is that there is continued interest in a button scheme that lets you skip your turn (1 AP) or drop out of the round (All AP). Got #CK-844.
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Post by grävling on Mar 9, 2013 9:34:21 GMT -5
The round starts. If you have initiative, then for the first tiny slice of time, you and nobody else can take an action in that time. But if you don't want to do anything but wait for the others to approach you, then that's what you do with this slice of time. You wait. Thus low level CyberSwords have to invest in 1AP for waiting at the start of practically every round -- they don't want to finish the round in the attacking range of an enemy, in case they lose initiative and begin with getting hit. They want the enemy to race over beside them, so they can pop them a good one. So they wait 1 AP, having already lined things up so that the enemy will run right up beside them, the enemy does this, and they whack them. If you read through the thread, you'll find this a very good description of how AP / Initiative work. I also don't find the "pop ups" at the gun range a good example to argue against the current system, instead, I find it an example to argue for the system. The gun range round starts. There are no pop-ups yet (you spend 1 AP)... a pop-up appears (enemy moves into range), you pop 'em! If you are a Cyber Sword you may choose to wait again (1 AP) until they come right into range. Also, as noted, I think you don't like those high initiative implants only on the first round. Once everyone is close -- blasting and swinging -- then you wish you had invested! The only thing that I am seeing through the thread is that there is continued interest in a button scheme that lets you skip your turn (1 AP) or drop out of the round (All AP). Got #CK-844. we already have a way to skip 1AP -- just reload your guns. In your description above, well a cybersword might choose to wait again, but only if you are set so that the enemy will next move right beside them (and you want that). Otherwise you move so that the enemy will do this (if you want this, often means you are waiting now for your enemy's first next round move) or you move so that the enemy *cannot* close with you (fighting dogs, etc that have more than 5 AP) I still want a way to drop all AP.
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Post by fallen on Mar 9, 2013 10:35:48 GMT -5
#CK-844
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Swami
Templar
[ Heroes of Steel Supporter ]
Lost
Posts: 1,004
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Post by Swami on Mar 9, 2013 14:34:38 GMT -5
Thanks.
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Post by grävling on Mar 9, 2013 15:26:21 GMT -5
Thank you.
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Post by fallen on Mar 29, 2015 9:41:12 GMT -5
The "Delay (All AP)" button has been added for the next release.
If you want to simply delay a single AP, double-tap on the character.
Thanks!
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Post by grävling on Mar 29, 2015 13:04:12 GMT -5
The "Delay (All AP)" button has been added for the next release. If you want to simply delay a single AP, double-tap on the character. Thanks! I don't know what this means. 'Delaying' sounds to me as if you get to store these unwanted AP and use them later in a round. What I want is a way to Forfeit (All AP). Is that what I will be getting? In which case I don't approve of the name. If you need a short name, Skip is also 4 characters.
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Post by fallen on Mar 29, 2015 13:43:27 GMT -5
grävling - yep, its a button that spends all your AP!
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Post by grävling on Mar 29, 2015 15:32:00 GMT -5
I'd strongly recommend going with 'Skip' or 'Spend' over 'Delay' then. Or even 'Finish (Round) or 'End (Round)'. But, whatever it is called, I am really looking forward to it.
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Post by fallen on Mar 29, 2015 15:58:21 GMT -5
Yep, Skip sounded best.
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Post by slayernz on Mar 29, 2015 16:10:06 GMT -5
Also having to double-tap on a character to lose 1AP would be weird since all other actions can be done/initiated through buttons. I know you'd document it as part of the game, but if someone doesn't read the manual in great detail, it'd be a feature that could easily be overlooked. I know you've already invested lots of time into adding a button, but for me, having a button that says "Skip" would be great as an initiator. Then when you press it, you get two options: "Skip this phase burning 1AP" "Skip this round burning all AP"
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Post by fallen on Mar 29, 2015 16:16:49 GMT -5
slayernz - double-tap a character is a fast way to achieve Move => Finish. It has been in the game for almost 3 years.
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Post by slayernz on Mar 29, 2015 16:30:26 GMT -5
Okay Will try the double-tap thing. Isn't that what you're meant to do to Zombies when you shoot them?
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