Post by Kelvin Zero on Mar 8, 2011 11:34:44 GMT -5
I would add a Loyalty alignment with a severity rating and an orientation to either a Faction or the Captain. The idea would be initially an officer would have a numeric level of loyalty to a particular faction.
When you go officer shopping, you would want to find one from a faction you have good relations with. If you get one from a faction that is ambivalent to you, then you have the risk of that officer going against you if you do anything against that faction's current political stance.
Over time your officer will shift loyalty from his faction to you, meaning he will go with whatever you do, even actions against his former faction. How fast that happens depends on your wisdom, charisma, success or failures in actions, and intimidation level.
The end result would mean a Captain with poor intimidation who rushes out early on and hires lots of officers from different factions would find himself in a lot of trouble as the officers bicker with each other instead of working for his benefit. Crew morale would go down and the Captain would have an increased risk of mutiny. If the Captain builds his intimidate skill or at least have a good charisma, recruits one officer at a time and work with them until they are loyal to the Captain instead of their faction, the Captain would have an easier time of it.
Building a high loyalty in an officer could bring the benefit of increased stat bonuses over time. Continued failures would lower loyalty, after all when they signed on they thought you were a good Captain, not a pretender.
When you go officer shopping, you would want to find one from a faction you have good relations with. If you get one from a faction that is ambivalent to you, then you have the risk of that officer going against you if you do anything against that faction's current political stance.
Over time your officer will shift loyalty from his faction to you, meaning he will go with whatever you do, even actions against his former faction. How fast that happens depends on your wisdom, charisma, success or failures in actions, and intimidation level.
The end result would mean a Captain with poor intimidation who rushes out early on and hires lots of officers from different factions would find himself in a lot of trouble as the officers bicker with each other instead of working for his benefit. Crew morale would go down and the Captain would have an increased risk of mutiny. If the Captain builds his intimidate skill or at least have a good charisma, recruits one officer at a time and work with them until they are loyal to the Captain instead of their faction, the Captain would have an easier time of it.
Building a high loyalty in an officer could bring the benefit of increased stat bonuses over time. Continued failures would lower loyalty, after all when they signed on they thought you were a good Captain, not a pretender.