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Post by MTKnife on Mar 11, 2011 3:27:42 GMT -5
This one I've seen twice:
I get an encounter with a ship from a house with which I have a slight negative Reputation (it's possible that I there was a Warrant on me from one of the other Clans at one or both times, but I'm not positive). I have an Acknowledge button, and hit it; when I then hit Depart, I end up imprisoned! I lost two expired contracts that way....
The third time it happened, I hit Battles Stations and, weirdly enough, ended up with an Acknowledge button where Surrender would normally be. I hit Acknowledge, then Depart, and the encounter ended with no negative consequences.
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Post by Cory Trese on Mar 11, 2011 17:06:34 GMT -5
That sounds a LOT like Warrants. I will go look again. but that would be a bug -- the acknowledge button. sorry
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Post by MTKnife on Mar 11, 2011 17:22:34 GMT -5
Thanks. While we're on the subject, I'm not sure I see why we have separate Acknowledge and Ignore buttons--I realize that each is for different types of ships (the former for non-combatants, the latter for combatant ships that belong to factions that don't hate you), but, for the ships each applies to, each seems to do exactly the same thing. One drawback to the Ignore button is that you have to read in detail on the screen below to see if the ship is trying to attack you--occasionally I miss that warning, and hit Ignore instead of Battle Stations, a move that seems to give the opponent a free shot at me.
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Post by Cory Trese on Mar 11, 2011 19:34:11 GMT -5
Ignore is a player-requested shortcut for "Retreat" That is all it is. In that context, and relative to Acknowledge/Surrender it seems to make sense. At least enough for several hundred requests
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Post by MTKnife on Mar 12, 2011 2:01:17 GMT -5
OK, fair enough, but why do you need to retreat from ships that don't want to attack you in the first place?
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Post by Cory Trese on Mar 12, 2011 13:52:47 GMT -5
mtknife -- do you mean "why are there random encounters?"
That is because these ships have no radar and only very small windows.
---
Really, ST RPG is a game based on a inter-connected network of events, choices and consequences. Interacting with the world -- via trade, travel, conflict and rumor are all ways that the player is able to make choices for the Captain.
Each encounter is a risk, a temptation, a chance ... a choice. That's the game's goal -- so my answers will always be from that POV.
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Post by MTKnife on Mar 12, 2011 19:55:30 GMT -5
I think you may have misunderstood my question. Yes, it makes sense to have the random encounters that sometimes tempt you to act against your allies--I'm all for that. However, if, having seen the other guy, you decide you want to ignore him, and he wants to ignore you, why even go to the combat screen?
Or let me put it another way: if I'm friendly with another faction, for most of their ships I'll get an Acknowledge button, but for Pirates of that faction I get the Surrender, and have to Ignore them to avoid combat, and if I do choose Ignore, they never ever give chase. Since they're not going to attack me unless I attack them, why not give an Acknowledge button for them? It's logical, but more than that, it's a UI issue: right now, if I see the Surrender button, I have to read down to check for the "turning the prow around to attack" line to know whether I can safely Ignore or not (or in most cases, reading down to see the faction text will accomplish the same thing, but not for Independents, since the game interface doesn't show your rating with them). It would make things easier and quicker if I just got an Acknowledge button in these cases.
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Post by Cory Trese on Mar 12, 2011 21:59:26 GMT -5
I am not sure that we are clear on the meanings of the buttons.
Acknowledge is a shortcut to surrender and Ignore is a shortcut to Retreat. They were not always on the front page, and they have been added to help.
I would love some additional input from other forum members on this. Can someone help explain it to me because I'm confused.
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Post by Cory Trese on Mar 12, 2011 22:08:06 GMT -5
MTKnife -- I did find a bug with Acknowledge/Surrender/Prison. It effects v3.5.5 and it is (I think) very rare, but related to Bounty Hunters, recent Wanted status changes (on either culture, Syndicate or House) and low negative reputation. The fix was a missing set of ( ) around some logic -- so not really a rules change, a real bug. I do apologize for that! =(
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spike
Exemplar
Posts: 360
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Post by spike on Mar 13, 2011 13:26:15 GMT -5
For what it's worth, I thought Ignore had accidentally created a risk-free exploit to avoid all encounters, until I (by mistake) Ignored a hostile Privateer and got a torpedo hit in my aft quarters.
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Post by oldalchemist on Mar 14, 2011 9:12:26 GMT -5
Maybe "Ignore" should be "Disengage."
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Post by ehkamp on Mar 15, 2011 8:43:38 GMT -5
If "Ignore" and "Retreat" are identical, why have them both?
Here's an actionable suggestion: Just change the text on the "Ignore" button to "Retreat" to end the confusion.
Please, please, please don't take the new buttons off of the initial encounter screen. I'm loving them (more so now that I understand what they do)!
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Post by jerry on Mar 16, 2011 9:01:16 GMT -5
Actually I prefer the "ignore" rather than "retreat". And I love to imagine the face of my adversaries, who try to close to engage or even shoot torpedoes, just to see me turning my prow away and ... ignoring them
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