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Post by whitegauntlet on Jun 16, 2013 4:09:40 GMT -5
Independents already have a military section, and obviously a military (or they wouldn't still be independent), so why not military ships? And, by this, I am talking about to different things.
1. Ships in space that try to search you and are under the command of military officers.
2. Ships in the Stardock > Military > Ships section that are the official military ships of that Independent world.
Also, since indies are not only independent from the factions, but also one another, I think that those military ships that are for sale should be different on each independent world. Maybe they get nicer the better the economy on that planet is or something.
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Post by Cory Trese on Jun 16, 2013 12:56:25 GMT -5
But they won't sell those ships to you, Faction-loyalist.
Your character is a Star Trader, born and marked.
Born, sworn, marked and known there is nothing he or she can do to shake that birthright.
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Post by ChocoCrowbar on Jun 16, 2013 15:52:43 GMT -5
And what about an Indie starter class?
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Post by whitegauntlet on Jun 16, 2013 15:53:00 GMT -5
Then, why do they sell us military equipment? And, how about the first thing?
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Post by whitegauntlet on Jun 16, 2013 15:54:08 GMT -5
And what about an Indie starter class? Haha. We posted within five seconds of each other. I think that that would be awesome. +1.
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Post by Jacob on Jun 16, 2013 15:57:40 GMT -5
Or make it part of the reward ''Independent Star Trader''.. or how it is called?
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Post by ChocoCrowbar on Jun 16, 2013 15:59:44 GMT -5
And what about an Indie starter class? Haha. We posted within five seconds of each other. I think that that would be awesome. +1. That was fast. I was going for a Indie Faction option, not class, messed up. But you get the idea No affiliation with any faction, born and raised on one of the backwater Indie worlds, found a ship that was shot down, patched it up, hired the first group of drunks from a bar and took a simple contract from your local Prince, simple errand run. You like the freedom of space, and decide to live out the rest of your zipping around the Quadrant.
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Post by whitegauntlet on Jun 16, 2013 16:15:21 GMT -5
I misread the typo, thinking you said "faction", so I still agree. XD.
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Post by slayernz on Jun 16, 2013 18:36:47 GMT -5
Indy Factions aren't going to happen - it's been bought up lots of times in the past, and even Whitegauntlet's seen the thread pop up routinely. I used the cookie jar(tm) analogy - it's mine ... I trademarked it! Apple can't have it!!! This has been asked about numerous times in the past, and the quick and dirty summary is that in ST1, if you can think of the game as a cookie jar holding 6 big cookies. Each cookie represents a faction. In this analogy, the independents were designed to be like the crumbs left on the bottom of the jar. They are very small, fragmented, have no structure and no sense of purpose. Effectively each independent settlement is just doing what it can to survive. They answer to nobody, fend for themselves, and survive by price gouging any would-be trader that comes their way. IN saying all of this, the independents have seemingly become more than the crumbs that they are because of the way we have added flavor to the game. We treat them in a similar way to a faction - albeit a faction that is like the really ugly runt of a red-headed stepchild to a normal faction. So we expect that there should be some reputation at stake when dealing with independents. There should be some sort of benefit with all independents when being nice to one independent planet, but it all comes back to the cookie jar. ST RPG 2 - will almost certainly have more factions, but there should always be an independent group that you are able to trade with even if you've pissed off everyone else in the universe.
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Post by ChocoCrowbar on Jun 16, 2013 23:45:42 GMT -5
I understand that they are totally indie in all the sense of the word. But I'm talking about an Indie "Faction". Unlocked by the Independent Star Trader, this so called "faction" in the Create-A-Captain screen is the absence of any ties to any faction. A start on a random Indie Planet with no rep gain from the first mission. No protection from pirates of any kind, or corrupt patrol ships from factions.
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Post by slayernz on Jun 17, 2013 0:41:24 GMT -5
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Post by whitegauntlet on Jun 17, 2013 2:14:30 GMT -5
No no no. I misspoke. I think Choco and I meant you start out without any faction ties, flying an independent flag, two AU away from an Indy world.
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Post by Cory Trese on Jun 17, 2013 2:21:11 GMT -5
No no no. I misspoke. I think Choco and I meant you start out without any faction ties, flying an independent flag, two AU away from an Indy world. Yeah that is what Slayer is saying the game cannot support. Future games perhaps!
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Post by whitegauntlet on Jun 17, 2013 2:27:34 GMT -5
It was in reference to the first half. He brought up the Cookie Jar Metaphor(TM), which he only uses when people ask for e independents become a faction (not when there is the idea of an independent STARTING faction).
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Post by slayernz on Jun 17, 2013 5:18:02 GMT -5
Yeah cookies for the win! ... The couple of links I posted actually were for the starting faction being an "independent space captain". THere was even a poll created with a whopping 8 people participating. If it had been overwhelmingly in favor of people wanting to do independent captain stuff, then it might have made it onto the to-do list. (HINT HINT).
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