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Post by baldielocks on Jul 13, 2013 3:25:05 GMT -5
Bought elite, to support you guys. I get "cant find cyber knights free save file" when I try to import.
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Post by Cory Trese on Jul 13, 2013 3:26:06 GMT -5
Looks like we have a bug in that. I will get it fixed tomorrow first thing in the morning. Really appreciate you buying Elite to support us! Sad this was the first thing you got
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Post by baldielocks on Jul 13, 2013 3:28:06 GMT -5
Meh. You guys don't disappoint in supporting your work, and customer satisfaction. I won't lose any hair over it Corey!
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Post by shhhh on Jul 13, 2013 5:12:10 GMT -5
I got this too. Its a shame I can't import my gun wielding cyborg into this game as a captain
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Cyrus
Hero
Hydras rock! BURN BABY BURN!
Posts: 159
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Post by Cyrus on Jul 13, 2013 10:20:36 GMT -5
Heh, that'd be awesome, CyberKnight captains. I'm afraid they don't stand up well to salt water though. Also, the odds of surviving your first implant aren't that great in the age of pirates...
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Post by Cory Trese on Jul 13, 2013 13:52:44 GMT -5
Heh, that'd be awesome, CyberKnight captains. I'm afraid they don't stand up well to salt water though. Also, the odds of surviving your first implant aren't that great in the age of pirates... Well, that made my morning. +1
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Post by Phantom Bullet on Jul 13, 2013 18:16:11 GMT -5
A Cyber Knight from the future goes into the past to save the life of Jonathan Sveet, a young boy wrought with the deadly Scarlet Fever...
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Post by Lt. Hathaway on Jul 14, 2013 3:04:12 GMT -5
The planet was fairly obviously settled by rouge Star Traders, but time traveling CyberKnights?
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Post by Cory Trese on Jul 14, 2013 3:27:14 GMT -5
The planet was fairly obviously settled by rouge Star Traders, but time traveling CyberKnights? I know what you're thinking -- they wouldn't be able to bridge the trans-dimensional setting wormhole without the help of the Templar Knights
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Post by Lt. Hathaway on Jul 14, 2013 21:11:42 GMT -5
See, sometimes I feel unappreciated, but then Cory says something like that and I know he really understands me! Right, so, steampunk or ancient technology powered by magic?
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Post by baldielocks on Jul 14, 2013 22:07:35 GMT -5
DownLoaded update. Still no bueno. :-(
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Post by Cory Trese on Jul 14, 2013 23:08:33 GMT -5
DownLoaded update. Still no bueno. :-( Yeah -- you will see the feature in the change log called out "Copy Free to Elite Fixed" is probably what it will say. The latest update was a bugfix patch.
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Post by beuns on Jul 14, 2013 23:55:22 GMT -5
Same problem with my elite version. When I try to import my captain it keep saying that it can't find cyber knight free...
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Post by Cory Trese on Jul 15, 2013 3:48:30 GMT -5
Lame bug. I hope to have it fixed tonight or tomorrow morning.
It is absolutely a priority.
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Jul 15, 2013 15:36:00 GMT -5
Heh, that'd be awesome, CyberKnight captains. I'm afraid they don't stand up well to salt water though. Also, the odds of surviving your first implant aren't that great in the age of pirates... Hey, that's not true at all! They have very advanced transplantation techniques here. You just start out lower in the tech tree, that's all. Take peg-legs for example (+1 combat, enhanced stability on decks with appropriately sized holes in the floorboard, immunity to getting shoe stuck in the mud during expeditions). Heck, everyone and their pet parrot has a peg-leg in Age of Pirates. Why, the success rate for this transplant procedure is a whopping 110%!! (when you go in for the operation, you have a 10% bonus chance to end up with two peg-legs instead of one!)
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