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Post by acehawk on Jul 16, 2013 13:30:18 GMT -5
While I figure they must both have something to do with movement I'd like to know which is more important for what type of movement. Is one better for combat and the other for normal map movement? Does increasing my max sails benefit me in any way? How badly am I impaired by losing 1 point of mast? etc.
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Post by acehawk on Jul 16, 2013 16:01:51 GMT -5
Also, how about cannons? Do more cannons mean more average damage or better chance to hit or both? Do more cannons use more shot and powder per attack? And what does Chainshot and Grapeshot actually do in terms of game mechanics? Do the Chainshot loader and Grapeshot loader upgrade do anything?
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Post by acehawk on Jul 17, 2013 10:40:42 GMT -5
What, nobody want to take a guesstimate? 
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Post by shhhh on Jul 17, 2013 11:05:10 GMT -5
Pure guesstimate here, but these sort of makes sense:
For sail and mast, one probably affects your travel speed on the global map (I.e. rations used) while the other affects your battle maneuverability like closing speed etc.
As for grapeshot and chain shot these were actually used in olden times. Grape shot was used to maximize damage against crew while chain shot is used to tear up ship sails.
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Post by acehawk on Jul 17, 2013 12:51:37 GMT -5
Thanks for the guesstimate, that reinforces what I thought as well. Have you noticed any actual differences between boarding, grapeshot, and chainshot in your in game experiences?
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Post by johndramey on Jul 17, 2013 16:49:06 GMT -5
I'm not exactly sure either, and would love it if we could have a little bit of info from Cory Trese or fallen. However, my main guess is this. Sails = World travel, helps for long range -> escape in combat encounters Masts = combat closing, more = better and, coupled with your sailing skill, probably effect combat distance transitions. I'm going to just guess that more cannons = more chances to hit for damage = more overall damage.
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Post by acehawk on Jul 17, 2013 16:54:56 GMT -5
I just recently realized that more cannons probably also cost more shot and powder to fire. 20 long guns cost 3 per shot. Or might it be a difference between broadside and long guns? If it is more cannons means more ammo per shot then there is probably a sweet spot in the number of cannons, with average damage balanced against minimizing ammo consumption.
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Post by johndramey on Jul 17, 2013 17:03:49 GMT -5
Actually never thought of that, although it totally makes sense and is exactly the kind of small detail that Cory loves to add into games. I'll have to keep an eye on it.
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Post by starfixer on Jul 21, 2013 13:55:56 GMT -5
Cannons = guns in ST. More cannons = greater chance of success and damage for shooting with cannons as well as greater resistance vs cannon damage. Sails = better deep-space travel (less encounters, accidents), better combat movement (change range, evasion, ranged weapon attack). Stacks with sailing and navigation skills. Mast = greater resistance vs sail damage. Not sure if it helps for movement but it could possibly increase sail effectiveness Grape shot/Chain shot = crew/engines targeting for cannon. Just pressing broadside at short means greater overall damage but greater chance of damage to hull = less chance of keeping ship alive
*These are all guesses
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Post by Cory Trese on Jul 21, 2013 14:01:28 GMT -5
Cannons = guns in ST. More cannons = greater chance of success and damage for shooting with cannons as well as greater resistance vs cannon damage. Sails = better deep-space travel (less encounters, accidents), better combat movement (change range, evasion, ranged weapon attack). Stacks with sailing and navigation skills. Mast = greater resistance vs sail damage. Not sure if it helps for movement but it could possibly increase sail effectiveness Grape shot/Chain shot = crew/engines targeting for cannon. Just pressing broadside at short means greater overall damage but greater chance of damage to hull = less chance of keeping ship alive *These are all guesses Good guesses ... and almost all totally wrong because they are ST thinking  Cannons = use the Guns ship slot in ST and appear in the same order on the ship stat list. Sails = Less turns used = less days at sail = less rolls for encounters ... sail points do NOT stack, they are accessed with sailing. navigation another thing totally Mast = no damage resistance, allows access to sail points and determines rate of sail changes Grape Shot / Chain Shot -- right on, just like the Wikipedia pages say: en.wikipedia.org/wiki/Chain-shoten.wikipedia.org/wiki/Grape_shotThis is where the months of work and beta test team balancing pay off -- it's a brand new combat system that's balanced enough people guess it's just ST 
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Post by starfixer on Jul 21, 2013 14:34:33 GMT -5
Cannons = guns in ST. More cannons = greater chance of success and damage for shooting with cannons as well as greater resistance vs cannon damage. Sails = better deep-space travel (less encounters, accidents), better combat movement (change range, evasion, ranged weapon attack). Stacks with sailing and navigation skills. Mast = greater resistance vs sail damage. Not sure if it helps for movement but it could possibly increase sail effectiveness Grape shot/Chain shot = crew/engines targeting for cannon. Just pressing broadside at short means greater overall damage but greater chance of damage to hull = less chance of keeping ship alive *These are all guesses Good guesses ... and almost all totally wrong because they are ST thinking  Cannons = use the Guns ship slot in ST and appear in the same order on the ship stat list. Sails = Less turns used = less days at sail = less rolls for encounters ... sail points do NOT stack, they are accessed with sailing. navigation another thing totally Mast = no damage resistance, allows access to sail points and determines rate of sail changes Grape Shot / Chain Shot -- right on, just like the Wikipedia pages say: en.wikipedia.org/wiki/Chain-shoten.wikipedia.org/wiki/Grape_shotThis is where the months of work and beta test team balancing pay off -- it's a brand new combat system that's balanced enough people guess it's just ST  Oops  So cannons = guns for chain shot, grape shot, braodshot Sails = deep-space travel bonus (for increased map speed, but doesn't avoid encounters directly) Mast = access to to sail points and determines rate of sail changes? So less chance of sail accidents and increased sails that can be used? I was right that cannons does cannon attack and sails do sea travel though, and about chain shot and grape shot. So only the part about mass was wrong 
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Post by Cory Trese on Jul 21, 2013 14:51:12 GMT -5
If you say so. I changed almost every line in the Rules object so ...
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Post by starfixer on Jul 21, 2013 21:18:05 GMT -5
I'm still a little confused about what Masts do. Is there a point of having more masts than sails or more sails than masts?
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Slide87
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Post by Slide87 on Jul 21, 2013 21:29:10 GMT -5
I'm still a little confused about what Masts do. Is there a point of having more masts than sails or more sails than masts? By my game experience, it depends what class(or class-style play) u begin ; for a more pacific captain(so a merchant or a smuggler).. ton of sails  : with a wise XP allocation in skills like Navigating and Sailing u can avoid most of encounters and your only "problem" is to have always sails repaired, for a good and enjoyable sea route. Instead, playing like an aggressive and militant captain (Age of PIRATES, no?), a balanced value of both sails and mast helps so much,'cause in battles your mast will be fired and shot several times... 
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