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Post by Cory Trese on Jul 26, 2013 22:05:01 GMT -5
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Cyrus
Hero
Hydras rock! BURN BABY BURN!
Posts: 159
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Post by Cyrus on Jul 27, 2013 7:46:04 GMT -5
The new Templar Knights look great! Love the new look and the blood on my berserkers' axes!
The animations are well done and the attack animations are definitely more attack-like than before, but the walking kinda puts me off. Too human, I guess.
From the Leviathan suit's description I imagined them having a gyro-stabilized torso on top of robot legs, keeping the "pilot" and the weapons stable and pointing at the target, gliding forward more than stepping. The new animation looks like the Leviathan really has to throw its bulk around just to get forward. I guess the marines in them have been selected for resistance to motion sickness. :-)
What's your idea of how they move?
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Post by fallen on Jul 27, 2013 9:05:39 GMT -5
Cyrus - these animations were built using the new Heroes of Steel toolkit ... so they are smooth walking, full animation. However, when you take 3 frames out of them and insert them into Templars, the walk animation is very different. I agree that the walk involves too much torso and shoulder rotation for a 3 frame animation and it looks really jerky! Thanks for the great suggestion (we were trying to figure out how to improve walk) and I will take a look at toning down the rotation. Me, I imagine a long, slow stride with a big up-and-down crunch with every step and a lot of whirring. I am going to play with reducing the animation speed as well, so you feel a bit more of that "long stride." Thanks!
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ncaoa
Templar
Getting killed by Deathkin. Again.
Posts: 972
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Post by ncaoa on Jul 27, 2013 10:09:27 GMT -5
You fully animated them like the HoS sprites!? Come on Amazon.....
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Post by fallen on Jul 27, 2013 10:38:59 GMT -5
You fully animated them like the HoS sprites!? Come on Amazon..... Sorry, didn't mean to be misleading. The artistic process to update the animation used all the Heroes of Steel tools ... but the Android game still uses 3-frame animations!
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ncaoa
Templar
Getting killed by Deathkin. Again.
Posts: 972
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Post by ncaoa on Jul 27, 2013 14:18:25 GMT -5
You fully animated them like the HoS sprites!? Come on Amazon..... Sorry, didn't mean to be misleading. The artistic process to update the animation used all the Heroes of Steel tools ... but the Android game still uses 3-frame animations! Ah. Still looks amazing. I'm always surprised by how much detail you put into one sprite.
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Post by fallen on Jul 27, 2013 16:04:52 GMT -5
A labor of love
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Post by slayernz on Jul 27, 2013 18:02:52 GMT -5
They do move slower now because of the changed animations. I've told them to hurry up - they are on a deadline after all.
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Post by johndramey on Jul 27, 2013 19:54:44 GMT -5
I posted in the twitter, but wanted to pop by here and say... Awesome! I really love the new look. Do you have any plans for upgrading other games sprites? Like, CK and the xenos? IT would be a butt load of work, but would be pretty cool.
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Post by Cory Trese on Jul 28, 2013 0:01:59 GMT -5
I posted in the twitter, but wanted to pop by here and say... Awesome! I really love the new look. Do you have any plans for upgrading other games sprites? Like, CK and the xenos? IT would be a butt load of work, but would be pretty cool. The Xenos are on the list as well as adding animated walking and attacking to the monsters. CK is on a different plan, different from the TA sprite upgrade project.
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Post by johndramey on Jul 28, 2013 1:40:37 GMT -5
Cory Trese - Absolutely awesome! I can't wait to see more detailed xenos. Another small question about the new Leviathans. I like how we can see the weapons that the Templars are holding in much more detail. I know it would be another huge load of work, but any plans for possibly adding specialized sprites for the weapons? Even just palate swapping would be cool!
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Post by Cory Trese on Jul 28, 2013 1:53:47 GMT -5
Cory Trese - Absolutely awesome! I can't wait to see more detailed xenos. Another small question about the new Leviathans. I like how we can see the weapons that the Templars are holding in much more detail. I know it would be another huge load of work, but any plans for possibly adding specialized sprites for the weapons? Even just palate swapping would be cool! Not with the Templar engine, no. Andrew asked the same question. The future, my friend, is bright.
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Post by johndramey on Jul 28, 2013 8:18:59 GMT -5
Cory Trese, well then, looks like I'll just have to toss another couple hundred dollars your way when you guys do a TA2 kick starter... *wink* *wink*
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Post by fallen on Jul 28, 2013 13:05:59 GMT -5
Cory Trese, well then, looks like I'll just have to toss another couple hundred dollars your way when you guys do a TA2 kick starter... *wink* *wink* johndramey - we aren't sure it will be TA2, but after we successfully deliver on all the Heroes of Steel promises, we will be doing another KickStarter, so save up lol
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Post by contributor on Aug 1, 2013 16:58:00 GMT -5
New sprites got me going on TA again. So little time, so much TB goodness. I'm switching back and forth daily from TA to ST to AoP.
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