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Post by Cory Trese on Mar 25, 2011 23:32:52 GMT -5
Would you like to see visually the following:
- Best Known Price - Below Average Price - Above Average Price
Do you think that would help add flavor to the game?
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Post by mail2345 on Mar 26, 2011 0:38:27 GMT -5
That would be helpful.
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Post by ehkamp on Mar 26, 2011 9:47:31 GMT -5
yes, yes, yes!!!!
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Post by slayernz on Mar 26, 2011 15:29:14 GMT -5
Definitely! I'd buy the game if you did that. Oh wait, already done that
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Post by ehkamp on Mar 27, 2011 19:20:51 GMT -5
I'm thinking it would be handy on both the Trade Exchange screen and under each Good's Resource Report.
Anybody else have an idea where they'd like to see it?
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spike
Exemplar
Posts: 360
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Post by spike on Mar 28, 2011 4:41:05 GMT -5
Yes definitely!
Best Known Price has 2 parts - Best (cheapest) Buy Price and and Best (highest) Sell Price.
By Below Average and Above Average are you saying to colour code prices that are above/below average? You would need to define a 'normal' band in the middle, +/- 20% maybe?
Is the average going to be calculated using Galaxy-wide averages that are not necessarily known by the Captain (compiled and published by the Faction Trade Guilds, perhaps)?
For me it would be great to see the average, or the % of average that the listed price represents.
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Post by Cory Trese on Mar 29, 2011 14:26:32 GMT -5
I am coming to respect, spike, that we need a way to calculate the specific information about nearby (or even all) exchanges in a way that the player can view. Today, average price calculations are done using the captain's known exchanges, not the ones that are still abstract in the economic engine.
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Post by Cory Trese on Mar 29, 2011 14:27:11 GMT -5
I really don't know what the answer is. maybe trade in 10 records at the palace and it will generate 10 exchanges or something? we will have ANR reports if we try to generate all 100 of them!
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spike
Exemplar
Posts: 360
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Post by spike on Mar 29, 2011 14:37:24 GMT -5
Presumably internal to the game there is a 'base price' for every Resource type. Maybe it would be easier just to use this, and calculate the hi/lo % vs this 'base price'.
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Post by Cory Trese on Mar 29, 2011 14:39:23 GMT -5
Well that's a logical solution that I completely overlooked.
I'm off to find out what data structure best functions as "base price."
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Post by jedal on Mar 31, 2011 19:42:18 GMT -5
I like it, but think you should pay for the pivelage. Trading mechanic has been implimented several ways in games. That way you're talking about, which allows the player to role play as if they were good at trading, and the way it is now which requires real life perception and decission making and memory on the part of the player.
I propose two ways of unlocking this ability. 1. By leveling your negotiate or/and wisdom enough.
2. By hiring a new class of second mate. Other cool perks could include the following. This officer may even hear of a shortage or surplus in a remote area while you're doin surveilance missions. This would supliment the rumor aspect of the game. They could also warn you if an item was available cheaper on a nearby planet, sililar to how te diplomat reminds you of trade bans.
I believe adding it in an update en mass to all players regardless of their existing abilities could ruin the role play for some players, and others that dont care (casual players) would begin to rely upon it and become worse players not better.
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spike
Exemplar
Posts: 360
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Post by spike on Apr 1, 2011 7:22:09 GMT -5
It's good to make the game more playable for casual players. I think the red/green price ability should be for everyone. I doubt having red/green will annoy anyone. But not having it could be annoying.
I do really like the idea of some kind of Commercial Officer, with the sort of abilities you describe. It's probably a lot more coding work than the Red/Green thing though.
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Post by absimiliard on Apr 1, 2011 8:35:32 GMT -5
I would prefer not to have the red/green pricing as a general thing myself. I like the trading aspect of the game, when I play a trader, and I think (as jedal noted) that it would change it from playing a trading game to role-playing a trader. I also like the game hard, though I haven't yet had the guts to man up and go up the last difficulty level to impossible.
That said, I like the idea a lot, just not as the default. So chalk me up on the side of adding a new officer and having them toast on entering an exchange. Instead of red/green the toast could then just note something like "Captain, it looks like Water/fuel and spice are priced lower than average in this exchange."
It wouldn't be a big deal to me either way, I just like the thought of more officers and tend to feel new functionality that can be tied to them probably should.
-abs
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Post by Cory Trese on Apr 1, 2011 11:59:18 GMT -5
"This officer may even hear of a shortage or surplus in a remote area while you're doin surveilance missions."
Now that is very clever.
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Post by captain nemo on Apr 9, 2011 17:51:34 GMT -5
I like this idea. As a new player that is an area that I'm having problems with. Over all I'm Loving this game !!! Thanks for all the hard work & the regular updates.
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