|
Post by MTKnife on Mar 30, 2011 1:37:08 GMT -5
If I'm not allowed just to Acknowledge a Pirate of a friendly faction, forcing me either to Ignore it (yes, I know that's just a shortcut for Retreat) or to Surrender, could I please not take a Reputation hit for that? It's absurd that I would lose reputation with a Faction because I refused to surrender my cargo to one of its pirates, especially since, were the roles reversed, I would lose Reputation if I as a Pirate attacked a friendly ship! In other words, I'm losing Rep for refusing to let the Pirate do something that he's not supposed (from the standpoint of the Faction) to do in the first place.
For that matter, it really shouldn't affect my Rep to run away from a Pirate (or any other ship that wants to imprison or execute me rather than just search my hold) even of an enemy Faction: he attacked me, after all, and I didn't have a choice in the matter.
|
|
spike
Exemplar
Posts: 360
|
Post by spike on Mar 30, 2011 3:52:41 GMT -5
In the second case it makes sense that you are losing Rep because you get a reputation as a Captain who shrinks from a fight. People with that reputation don't get so many Promotions or fat Contracts. In the first case I agree with you.
|
|
|
Post by Cory Trese on Mar 30, 2011 3:59:43 GMT -5
I do not understand this post either What reputation loss regarding pirates are you speaking of? Several threads previous we many agreed that it was no longer absurd and that it was functioning in a fair and balanced fashion. I have not changed it since then and am mostly working on documenting it now that the bug reports have stopped coming in over e-mail. Then this post???
|
|
|
Post by MTKnife on Mar 30, 2011 5:26:14 GMT -5
In the second case it makes sense that you are losing Rep because you get a reputation as a Captain who shrinks from a fight. People with that reputation don't get so many Promotions or fat Contracts. In the first case I agree with you. That would make sense with friendly Factions, but does it make sense that you lose Reputation with the Pirate's Faction for either fighting or running? You're screwed either way, with the only way to save rep being to surrender (which is hardly typical of a captain who doesn't "shrink from a fight").
|
|
|
Post by MTKnife on Mar 30, 2011 5:28:09 GMT -5
I do not understand this post either What reputation loss regarding pirates are you speaking of? Several threads previous we many agreed that it was no longer absurd and that it was functioning in a fair and balanced fashion. I have not changed it since then and am mostly working on documenting it now that the bug reports have stopped coming in over e-mail. Then this post??? I came to the discussion late, and so I haven't read those previous threads--forgive me. However, isn't it the case that, if you Ignore/Retreat from a Pirate, you lose Rep with the Pirate's Faction, even if it's a Faction you're friendly with? That doesn't really make sense to me, because the only way to prevent it is to let the Pirate loot your hold, which is, obviously, not something the Faction wants to promote between two of its own captains.
|
|
|
Post by havocme on Mar 30, 2011 6:13:22 GMT -5
I think what mtknife is saying is true. You either lose rep or lose your cargo.
|
|
|
Post by kremmen on Mar 30, 2011 6:59:39 GMT -5
It also seems a bit incongruent that you lose reputation for successfully fighting off a pirate, including when they fired first.
I can understand a faction tacitly endorsing pirates, but in the event of a loss you'd think the faction would try to distance itself from such a brigand and not down-ding the victim's standing for successful self-defence.
|
|
|
Post by ghrasp on Mar 30, 2011 10:54:18 GMT -5
Pirates are good and working properly. 1. The universe is a harsh mistress. 2. Princes, politicians, and governments are corrupt 3. Bad guys don't fight fair.
Feel free to add to the list.
Once you encounter a pirate he has your ship info and signature. He will surely return to port sometime soon and report your blatent reckless and downright mean attack on his ship. So your choices are :
1. Blow him to smithereens and make a note to stop by his faction and apologize. Perhaps cash from selling his cargo will help offset the cost of the apology.
2. Run like you've never run before. Make a note in the ships log to stop by his faction and tell your side of the story. Aka here are some artifacts and by the way that Guy is a scurvy pirate and I am pure as the wind driven snow. Oh look how did this cash get on-the-floor did you drop it?
3. Surrender and get looted. The pirate wont talk about it. And you aren't either right?
Given that the universe is a mean ugly place and..... gasp.... Pirates lie cheat and steal. Reputation vs pirates works fine I'm my mind at least
|
|
|
Post by oldalchemist on Mar 30, 2011 12:53:40 GMT -5
If there's a war of assassins on, do you lose rep for killing bounty hunters? It seems to me that the bounty hunters have failed, but you're performing well. It should be a 'fair game' or 'honored enemy' situation. Heck, if you kill off enough bounty hunters, you might even gain reputation.
Just a thought.
|
|
|
Post by MTKnife on Mar 30, 2011 14:08:13 GMT -5
Pirates are good and working properly. 1. The universe is a harsh mistress. 2. Princes, politicians, and governments are corrupt 3. Bad guys don't fight fair. I don't see how any of that explains how your reputation would be lowered, in the eyes of the Faction powers-that-be, for running from a pirate of the same Faction. "People are bad" doesn't work as a generic excuse for irrational behavior. And remember that we're talking about the people on your own side--the "good guys", not the "bad guys". But that's not an actual option: your Rep drops if you run, period. Yes, you can fix that by doing things for the Faction, but the Pirate in effect gets the benefit of the doubt for free, without having to pay anybody off.
|
|
|
Post by oldalchemist on Mar 30, 2011 14:43:17 GMT -5
The answer might also be: Get a stealthier ship.
|
|
|
Post by MTKnife on Mar 30, 2011 15:24:26 GMT -5
That's a way of working around a problem in the model--but the model still has a problem.
For the record, in last night's game I was flying a "Tempus Fugit" with an Omni-stealth Array, Extended Mainsails, and a Water-fuel Tank--the ship has Medium Speed, and the upgrades are literally as good for stealth or avoiding combat as you can get.
|
|
|
Post by Cory Trese on Mar 30, 2011 15:28:37 GMT -5
Here is what I can tell you for certain.
Weekly "Pirates Bug" e-mails have dropped from 10 to 0 since the past patch.
I will go back and verify the code and work with Dr. K to make sure that the flow charts and manual are correct.
Reputation loss from Pirates appears to be very well controlled and make good logical sense. This post contains a mix of observations of current behavior and memories of previous game behaviors.
|
|
|
Post by MTKnife on Mar 30, 2011 15:51:31 GMT -5
Here is what I can tell you for certain. Weekly "Pirates Bug" e-mails have dropped from 10 to 0 since the past patch. I will go back and verify the code and work with Dr. K to make sure that the flow charts and manual are correct. Reputation loss from Pirates appears to be very well controlled and make good logical sense. This post contains a mix of observations of current behavior and memories of previous game behaviors. OK, that post just confused me.... Can you summarize exactly how it works right now? In particular, does ignoring/retreating from a pirate of a friendly faction cause a drop in Rep, or not? I wasn't suggesting there was a bug, just that I don't like the way it works, but I might not be fully aware of how it works.
|
|
|
Post by Cory Trese on Mar 30, 2011 16:17:58 GMT -5
All I was saying is that no matter how hard I try, many players prefer to just e-mail me directly instead of posting on the forum. I was regularly dealing with 10+ e-mails a week about Pirate Rep loss but now I'm not getting enough to even worry about keeping track. Now I'm on the Water-Fuel and Award Bugs
|
|