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Post by Cory Trese on Sept 1, 2013 22:57:26 GMT -5
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Post by Jacob on Sept 2, 2013 5:04:07 GMT -5
*Gets his NVG and Listening-equipment to hunt Typos down as he's sure they've missed alteast some*
Ready for the Hunting, guys? Hehehe
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Post by DaReaper95 on Sept 2, 2013 14:57:00 GMT -5
Wasnt the team limit always 4???
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Post by Jacob on Sept 2, 2013 15:03:06 GMT -5
Wasnt the team limit always 4??? Officially, yes... But if you are lucky enough to get 7 guys, e.g from -an enforcer is stumbling...- then you can get a few bugs... I'm Max Mercer, more Metal than Man
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Post by fallen on Sept 2, 2013 17:09:08 GMT -5
Wasnt the team limit always 4??? Yes, it was always 4. The Encounters mistakenly allowed you to go above that and it has caused a host of issues. A cap is now in place!
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Post by DaReaper95 on Sept 2, 2013 20:18:29 GMT -5
Oh. Okay... :3 well thats good then. I have my sniper a fixer and a slinger, all lvled like hell. I'm invincible or damn near close and playing on highest setting. Glad I can get jobs from Vinny again though! Need to keep up my Los V rep.
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Post by eldistan on Sept 3, 2013 0:55:41 GMT -5
Man I am gonna regret mentioning this if the exploit is still there and you fix it, (I like my party of 6) but is it still possible to exceed the party size of 4 when getting Kidd Blaze and Eliza Krofter?
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Post by fallen on Sept 3, 2013 1:18:03 GMT -5
eldistan - I will check. In some cases, the story will override the sizing rule. However, you won't be able to re-hire once your size drops to 4 again.
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Post by eldistan on Sept 3, 2013 2:08:25 GMT -5
Oh, I'm well aware of that. That is why I cram shot myself until they can be converted, and then never dismiss anyone. (And honestly with a Gunslinger, Sniper, Two Cyberswords, an AgentEx and a Hacker, why would I need to?)
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Post by fallen on Sept 3, 2013 9:34:55 GMT -5
eldistan - hopefully it doesn't cause any crashes for you! In the past, a team size about 4 has caused FCs in combat and the like. Sorry that the bug allowing it to go big in Encounters got out there!
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Post by Cory Trese on Sept 3, 2013 16:44:05 GMT -5
Oh, I'm well aware of that. That is why I cram shot myself until they can be converted, and then never dismiss anyone. (And honestly with a Gunslinger, Sniper, Two Cyberswords, an AgentEx and a Hacker, why would I need to?) I would ask that you dismiss down to four. I don't want to have to write code that forces it but if it causes bugs then we have to fix.
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Post by eldistan on Sept 3, 2013 18:51:08 GMT -5
Oh, I'm well aware of that. That is why I cram shot myself until they can be converted, and then never dismiss anyone. (And honestly with a Gunslinger, Sniper, Two Cyberswords, an AgentEx and a Hacker, why would I need to?) I would ask that you dismiss down to four. I don't want to have to write code that forces it but if it causes bugs then we have to fix. It has actually never caused any problems for me thus far, not even FC's. In fact, the only times the app has FC'd in the past week has been in the days when I had less than 5 members in the team. (Not saying it was causally linked, more likely was the update. Just noting that the party size in particular doesn't seem to mess anything up for me.) Plus, while I enjoy finding small exploits like this I understand that bypassing the design comes with some risk. I wouldn't demand help if it blew up in my face.
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Swami
Templar
[ Heroes of Steel Supporter ]
Lost
Posts: 1,004
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Post by Swami on Sept 5, 2013 0:09:36 GMT -5
Fine team size is 4. Let them at least be available as "previously hired runners" to find.
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Post by fallen on Sept 5, 2013 10:41:03 GMT -5
Swami - if you dismiss them they are available to re-hire in the Backrooms
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Post by grävling on Sept 5, 2013 12:08:47 GMT -5
Swami - if you dismiss them they are available to re-hire in the Backrooms I think he wants the ones you save, but who cannot join because you already are of size 4 to be available to hire, even though you did not dismiss them.
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