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Post by johndramey on Oct 26, 2013 3:13:31 GMT -5
Ah well, figured as such. Would it be possible to have a upper limit on them? Something like, let's say, 50? That way the game would save 50 blood splats and just overwrite the oldest one whenever need be?
The blood splats are really done well and add a lot to the feel of "Hell Yeah!" you get after combat. It would be a shame (but totally understandable) to have them disappear too quickly.
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Post by fallen on Oct 26, 2013 10:43:09 GMT -5
They stay as long as you are in the game and your Android has not recycled our memory!
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Post by John Robinson on Oct 26, 2013 14:22:23 GMT -5
Cranky old codger says to nephew "In my day all we had was paper, and pencil, and were damn glad to get it. You young people with your fancy electronic gadgets got no appreciation"
So mapping? Definitely keep the fog of war but, Could we have a little icon that expands to a basic outline of areas you have been, with a little red dot where you are? Seems reasonable that somebody was sketching the walls and corridors after entering. But preserving the f.o.w means you can't see if monsters have re-infested the area, in other words no free recon.
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Post by fallen on Oct 26, 2013 15:05:41 GMT -5
John Robinson - we are working on a region / world map implementation. Fog of war be preserved to prevent "black out" in a region. Hiding the monsters is intentional
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Post by John Robinson on Oct 26, 2013 20:01:14 GMT -5
fallenI agree completely. Hope I'm getting it right. Monsters should always hide in the shadows. Party gets no free reconnaissance just because they already cleared a room. You provide a talent to see what may be ahead.
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