Post by contributor on Oct 31, 2013 3:23:14 GMT -5
Ok, I know there is already an assassination contract, but what I have in mind is changing things up a little to allow for something different in assassinations. First thing to do is make the current assassination contract into a "Hit"
A Hit Contract is meant to be public and send a message. Therefore you walk into the bar and you say "You know why I'm here." or better "You've crossed the line, now it's going to cost you." You and the bad guy take it outside with all his friends and everybody knows that they should stay ten feet away from whatever he was doing with a ten foot pole. So this is basically what we have right now in assassination contracts and they could be renamed "Hit Contract."
An (New) Assassination Contract is meant to be a bullet a coming out of the blue sky from who-knows-where to take out somebody for who-knows-what. So you walk into the bar and have the option "You've found your target. Follow them outside?" When you get outside it's just you and the target, but rather than being static, they're moving around and you have a limited number of rounds in which to kill them. Perhaps on normal difficulty you could have four rounds before they escape you and on brutal one round. If your target escapes, you fail the contract. If you successfully kill your target there could be different outcomes based on a roll against your Stealth/Perception. If you beat the roll you walk away from it all with clean hands. If you don't a patrol of enforcers arrives and now you have to fight them off or flee.
Another thing I thought about for this kind of contract is that there could be some variations that might have different implications. Mostly I was thinking about heat. You could get a normal assassination, a "high profile" assassination or a "government official" assassination. Depending on the contract type the effect would be skyrocketing heat for carrying out these jobs because everybody is looking for the person who killed person X. The exact outcome could also be based on rolls against your stealth/intelligence (did you leave any clues?). The upside would be that high-heat assassinations would pay much higher.
A Hit Contract is meant to be public and send a message. Therefore you walk into the bar and you say "You know why I'm here." or better "You've crossed the line, now it's going to cost you." You and the bad guy take it outside with all his friends and everybody knows that they should stay ten feet away from whatever he was doing with a ten foot pole. So this is basically what we have right now in assassination contracts and they could be renamed "Hit Contract."
An (New) Assassination Contract is meant to be a bullet a coming out of the blue sky from who-knows-where to take out somebody for who-knows-what. So you walk into the bar and have the option "You've found your target. Follow them outside?" When you get outside it's just you and the target, but rather than being static, they're moving around and you have a limited number of rounds in which to kill them. Perhaps on normal difficulty you could have four rounds before they escape you and on brutal one round. If your target escapes, you fail the contract. If you successfully kill your target there could be different outcomes based on a roll against your Stealth/Perception. If you beat the roll you walk away from it all with clean hands. If you don't a patrol of enforcers arrives and now you have to fight them off or flee.
Another thing I thought about for this kind of contract is that there could be some variations that might have different implications. Mostly I was thinking about heat. You could get a normal assassination, a "high profile" assassination or a "government official" assassination. Depending on the contract type the effect would be skyrocketing heat for carrying out these jobs because everybody is looking for the person who killed person X. The exact outcome could also be based on rolls against your stealth/intelligence (did you leave any clues?). The upside would be that high-heat assassinations would pay much higher.