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Post by neddapirate on Nov 7, 2013 12:34:21 GMT -5
I am prepared for the inevitable flamage I will receive for this. I do like the threat of Perma Death please do not think otherwise.
I would like to know(after reading some of the other posts about this) if there was a way to scale the random decompression deaths to match the difficulty.
I don't mind and can accept that in combat there is a chance that your captain will die, even from decompression. I can accept that if you get tagged a Mass Murderer if you surrender to the faction you are marked by you will die.
I just would like it to happen a little less often, so far I have lost 4 captains (every captain I made so far) to decompression in combat, even though there were crew left. Is it possible to scale this event to match the difficulty, the first two difficulties are no deaths which is fine, but the first level with perma-death is a sharp increase in the learning curve. The randomness of the combat deaths make it so. I believe it slows the game dramatically from the first difficulties.
Once again if it can't happen I understand and love the game.
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Post by fallen on Nov 7, 2013 16:36:23 GMT -5
neddapirate - have you tried getting an Escape Shuttle? That will protect you from decompression deaths! The other thing to do, is once you have an Escape Shuttle, you want to start buying and upgrading additional ships (with Escape Shuttles!!) and stashing them on nearby Faction worlds so that you can always have a backup.
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Post by slayernz on Nov 7, 2013 16:44:02 GMT -5
The best way to stop being hulled and dying in the vacuum of space is to beef up your pilot skills. Having high pilot skills means the enemy is not able to get a lock on with guns at short/medium range. In fact, with high pilot skills, it is unlikely that they will ever get a chance to ram you because you're like "White Shadow" ... "W-h-i-t-e S-h-a-d-o-w" (Sorry, silly kids movie ) how much is high Pilot? Get your pilot to 15 as quickly as you can and you should see much fewer hits to your ship. Get your pilot to 20 (where your level is only 5-8) and you'll probably not see any hits. Maintain at least 2x as many pilot skill points as your level, and get a ship with a decent amount of engines for your hull size, and they'll never touch you again. Boost your tactics up to about 10 in the same timeframe as you get your pilot up to 20, and you'll be able to do most contracts (surveillance and blockade), and you'll be able to shoot your enemy quite easily. From there, just keep your tactics up around 50% of your level. Stealth is also very useful early on to help evade enemy torp fire (and enemies in general). Bear in mind though that in terms of your own captain level increases, Stealth makes you go up levels twice as fast as any other stat. The higher your level, the higher the enemy captain's level.
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Post by neddapirate on Nov 7, 2013 16:44:50 GMT -5
Hmmm I kept overlooking those, or they weren't readily available. I didn't even get to the point where I could get a second ship LOL, I just upgraded to a ship with better stats and upgraded starting to work towards more ships. Still I'm not saying get rid of the Perma Deaths or even the decompression deaths just a lower chance of it happening.
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Post by neddapirate on Nov 7, 2013 16:45:25 GMT -5
I didn't even get passed level 6 pilot.
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Post by neddapirate on Nov 7, 2013 16:47:03 GMT -5
Ill have to read up on strategies then, because the obvious methods to me aren't working BTWs, I tried impossible loved how when I got to the first planet I couldn't even get water-fuel(no money) that was epic, I truly loved that it was impossible
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Post by slayernz on Nov 7, 2013 16:53:55 GMT -5
Pirate captains start at level 6 for Pilot and Tactics (great starting position). The Vae Victus is actually a decent starting ship - a good all-rounder. With an immediate focus on beefing up your pilot skills, you'll be able to fly the Vae around every enemy on the map.
Look at doing some shortage rumors as quickly as possible. Exceptions - skip the restricted goods (artifacts, electronics, weapons) and skip records rumors. All of these things get confiscated unless you have a TP.
Keep an eye out for trade embargo conflicts too - if you see one of those, don't trade there because any profits you make in a shortage will be offset by a HUGE impact to your reputation with the other faction. If you keep your reputation to no worse than -15 with factions, feel free to surrender at any time (except to pirates). They will scan you, board you, and let you go on your way (again, don't have restricted goods).
By surrendering (and managing your reputation) early on, you'll keep your hull intact and your captain alive long enough for you to start building up his or her pilot skills. Once you get your pilot skill up, do some retribution to any faction that annoyed you during your "nice" phase. I strongly recommend hitting Steel Song hard because they will always send pirate scum to try and board you and don't deserve their place in the quadrant.
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Post by neddapirate on Nov 7, 2013 17:02:00 GMT -5
My current start up is Faction Cadar(for military goodies) StarTrader (discount with buying ships and ship related gear/repairs) Fidei Defensor It seemed to be a little more well rounded than the Vae.
I normally just go between Cadar and De Valtos selling spice and metals while keeping minimum water-fuel until I can buy a better ship. I upgrade the holds big time, I haven't read any where in the game that they cause a drop in defense or increase in decom.
Around the time I get the second ship upgraded and have the monies to buy an actual backup ship I get canned somehow. I just get bored piddling between the two planets until I can save the monies.
PS Death to the fricking Thulun
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Post by slayernz on Nov 7, 2013 17:22:16 GMT -5
Cadar is an okay faction to start with and the StarTrader captain is useful too. I can't quite remember what the Fidei is like, but honestly with a good focus on Pilot, most of the starting ships will serve you well.
Check your rumors at EVERY port you go to. Also, instead of just hopping between the Cadar start world and the De Valtos planet straight below, head to co-ordinates 1-1 (De Valtos Prime - home world). There you'll probably find the most rumors in any one location. It's all very well eking out a living trading standard goods at maybe a few points of profit, but if you trade on shortages, you'll be able to get to $100k within the first 100 turns or so! In terms of upgrades - yes, Cargo is useful for being able to make more profit faster ... but look to boost your sails (the +6 sails upgrade is useful for if you have less than 24 sails, +25% upgrade is useful if you have more than 24 sails.
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Post by neddapirate on Nov 8, 2013 10:23:45 GMT -5
I go to the Syndicate home world to trade, make bucks big time. The problem is that my captains level always starts at level one. The only escape thing I see is the shuttle which requires unlocking(which is fine). I don't even mind having to take my time, I just wish a little leniency on the amount of perma death I get ^.^ maybe 1 out of 100 chance of decomp for Challenging, increasing exponentially as you go up, leaving the surrendering and other perma death goodies unchanged.
Either way just a suggestion, I am a coder in real life, I understand the concept of noodle code/computer voodoo/etc...
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Post by Officer Genious on Nov 8, 2013 10:28:16 GMT -5
I go to the Syndicate home world to trade, make bucks big time. The problem is that my captains level always starts at level one. The only escape thing I see is the shuttle which requires unlocking(which is fine). I don't even mind having to take my time, I just wish a little leniency on the amount of perma death I get ^.^ maybe 1 out of 100 chance of decomp for Challenging, increasing exponentially as you go up, leaving the surrendering and other perma death goodies unchanged. Either way just a suggestion, I am a coder in real life, I understand the concept of noodle code/computer voodoo/etc... Don't forget you have the surrender/submit buttons! As a trader its in your best interest to get as many different factions' trade permits as you can, and even with pirates surrender is better than dooming yourself.
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Post by neddapirate on Nov 8, 2013 10:34:54 GMT -5
Not if they kill you anyways. I seem to be enemy number one, thats just from trading LOL
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Post by Officer Genious on Nov 8, 2013 10:42:17 GMT -5
Are you angering any particular faction, trading during embargoes?
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Post by neddapirate on Nov 8, 2013 10:52:43 GMT -5
Probably, the problem is the pop up disappears before I read the whole message LOL. I just got decom by my own faction, a pirate nonetheless. I was playing for about 30 mins. Oh well take a breather and try again later.
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Post by Alex Fury on Nov 8, 2013 10:59:32 GMT -5
neddapirate - If you lose rep fast from trading then a few things. 1) Status -> Cargo -> Conflict ---- This will show you who likes/hates/etc who. STAY AWAY from embargoed factions. I've had where 5/6 of the factions are embargoing each other, so focus on independent spacer planets if you can. 2) Get a Political Officer... she will let you know if a planet you are on/exchange you are in has an Embargo on it. 3) Be careful with the 'Spy War' ones, as trading Records to one in it, will piss off the other. 4) ~DO~ look for 'Trade Alliance' ones as any banned goods (electronics/weapons/artifacts) will give you rep boost with BOTH factions!!! -- Note: will need Trade Permits for the faction(s) you want to sell banned goods to. -- Note: This is a GREAT way to take a very negative Faction who won't let you in to their exchange/palace to improve rep to where you can (and then buy pardon)
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