Post by fallen on Nov 15, 2013 23:24:17 GMT -5
Evening team! We are just pushing the v1.0.7 update email to all.
Please be sure to uninstall the game before installing this update. Sorry! We really hope this is the last time we have to make schema breaking changes.
Fixed Issues List
This list is almost too long to mention. Please just play and have fun and you will see most of the changes. The most important changes have been listed here:
- When leveling a talent, you are first shown the Talent’s 10 Power progression and then are prompted to complete the Training or Cancel
- Talent balancing across the board - SP reductions, capabilities changed, area effect show
- When selling items, stacked items display their stack count (x3) and act as expected instead of disappearing after sale.
- If you cannot use a Talent, the reason is shown in the toast (replaces generic “Cannot Use Talent”).
- Fixed crash in Effect list in some cases when cursed by enemy casters
- The gypsies are back - shop at their wagon for potions
- Monsters spawning into a combat in the middle of your turn will no longer steal your turn (unless it’s really an ambush!)
- Re-built the Game Menu
- Added the Credits page for all of our backers! Thank you for your support!
- You will see a "Store" button for the in-game store. It does nothing.
- Too much to mention ...
Known Issue List
As we update Phase 2, there are still known issues. Please review them so you are aware of their impact on game play. We are working to resolve these ASAP.
- All weapons types use the same art for all their variants (kind of boring).
- Skills that indicate that they will decrease SP cost for Talents do not yet reduce SP cost.
- The info shown in Talent Details (select a Talent on the HUD, then click its icon again) is lacking. This is the area where full combat stats will be shown, as well as the weapon that will be used by the talent.
- There is a lack of in-game documentation on area effect, the combat system, and other critical pieces of the system. Most of these additional details will be shown under Talent Details (see #3).
- Many attack animations “fall short” of connecting with their target.
- The Android back button is currently ignored. We will add support for this as we add more custom platform support for platforms such as the OUYA.
Please be sure to uninstall the game before installing this update. Sorry! We really hope this is the last time we have to make schema breaking changes.
Fixed Issues List
This list is almost too long to mention. Please just play and have fun and you will see most of the changes. The most important changes have been listed here:
- When leveling a talent, you are first shown the Talent’s 10 Power progression and then are prompted to complete the Training or Cancel
- Talent balancing across the board - SP reductions, capabilities changed, area effect show
- When selling items, stacked items display their stack count (x3) and act as expected instead of disappearing after sale.
- If you cannot use a Talent, the reason is shown in the toast (replaces generic “Cannot Use Talent”).
- Fixed crash in Effect list in some cases when cursed by enemy casters
- The gypsies are back - shop at their wagon for potions
- Monsters spawning into a combat in the middle of your turn will no longer steal your turn (unless it’s really an ambush!)
- Re-built the Game Menu
- Added the Credits page for all of our backers! Thank you for your support!
- You will see a "Store" button for the in-game store. It does nothing.
- Too much to mention ...
Known Issue List
As we update Phase 2, there are still known issues. Please review them so you are aware of their impact on game play. We are working to resolve these ASAP.
- All weapons types use the same art for all their variants (kind of boring).
- Skills that indicate that they will decrease SP cost for Talents do not yet reduce SP cost.
- The info shown in Talent Details (select a Talent on the HUD, then click its icon again) is lacking. This is the area where full combat stats will be shown, as well as the weapon that will be used by the talent.
- There is a lack of in-game documentation on area effect, the combat system, and other critical pieces of the system. Most of these additional details will be shown under Talent Details (see #3).
- Many attack animations “fall short” of connecting with their target.
- The Android back button is currently ignored. We will add support for this as we add more custom platform support for platforms such as the OUYA.