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Post by Officer Genious on Dec 8, 2013 11:06:07 GMT -5
Just a place to store notes/idea as I go through the game. I'm playing on Normal Difficulty with the Sorcerer instead of the Wizard.------------------------------------------------------------------------------------------ -After buying the sorcerer, it took me a bit to figure out how to switch characters as I thought "play" would actually start the game. -The circle on confirm movement disappears quickly-- an additional second's delay might work. Currently 5 minutes in and I still have to stab my screen a few times to move. -When the Sorcerer explains that the Seer Lords killed themselves during the civil war, he has the same exact dialouge twice, one ending with Outlander and the other with the Dueler. They're right after each other. An easy suggestion would be to simply not specify who the remark is to as its understood to be a response to whoever asked in the first place. -Speaking of the above, what dueler? Is that supposed to be the thief or did it just spoil a future add-on character? -Period missing during dialog when Sorcerer mentions that another way out would be through the tunnels. The dialog started with the thief moved to the jail door a second time, but the actual missing punctuation is during a line by the Cleric.
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Post by Officer Genious on Dec 8, 2013 11:21:33 GMT -5
-The Outlander repeats the same exact dialog when freed from his cell (I freed the Cleric, then Outlander). It pops up immediately after explaining that tapping his face (slapping people can be a good thing!) brings up attributes and so on.
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Post by fallen on Dec 8, 2013 12:46:50 GMT -5
Officer Genious - fixed the repeat dialog issue. The Dueler is a future character we are preparing to release. That dialog line is not supposed to show. Thanks for the help with the typos - exact lines usually mean I can make the fix quickly, otherwise it is 50% change
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Post by Officer Genious on Dec 8, 2013 13:15:31 GMT -5
Good to know my inane rambling helps! I'll try to keep this updated as soon as the meatbags around me stop flapping their lips so I can play more HoS!!!
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Post by Officer Genious on Dec 8, 2013 13:33:50 GMT -5
For whatever reason, I can't get this to post as a video, so I'll just drop a direct link. Or look up some stuff from HK 47 if you haven't played SW: KOTOR.
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Post by slayernz on Dec 8, 2013 15:08:43 GMT -5
Officer Genious I corrected the video link for you Will have to listen to is soon! It's awesome that you've got the game and hopefully it is as digitally addicting as all of the other TB games combined! I certainly found it like that.
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Post by Officer Genious on Dec 8, 2013 15:19:00 GMT -5
Officer Genious I corrected the video link for you Will have to listen to is soon! It's awesome that you've got the game and hopefully it is as digitally addicting as all of the other TB games combined! I certainly found it like that. Not it. Just figured out that youtube keeps the old url, and since I get on youtube via a favorited song, that stuck instead. Right one is here: http://youtube/8Z9_yCk-EUA Had to go to share button to get a shorter url, don't know why the url puts a period between you and tube...
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Post by slayernz on Dec 8, 2013 16:06:58 GMT -5
Woah, that game was a blast from the past ... admittedly more recent past than things like Combat, Pole Position and Ms Pacman on the Atari 2600 oh oh ... and it's fantastic that the creators of KOTOR would actually script all of that awesome dialogue! Long live good script-writers
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Post by Officer Genious on Dec 8, 2013 16:19:05 GMT -5
Hahaha, yeah, I missed that snark. I wasn't around for Atari, but I played the collections of Pacman, Pole Position and Dig-Dug on the first Playstation (NAMCO Collections FTW!). Oh man, good times-- and Pole Position was pretty hard. o.o
As for the writing, they definitely did a great job on it, even if the 2nd KOTOR wasn't as good (and buggier) than the first. It's lots of hard work doing that dialog-- I built a choose-your-own-adventure type application and doing the dialog trees... Good god, I had like 20 pages of stuff by the end of an application that took like 5-10mins to play!! The word docs KOTOR probably produced must be enough to make J.R.R. Tolkien cry from the grave...
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