khall
Honored Guest
Posts: 4
|
Post by khall on Dec 9, 2013 15:38:13 GMT -5
A way to force group/non-combat travel even if the game thinks you're in combat. No more hour spent moving all 4 to find the offending mob.
Custom cg -- I want a ratling thief and the ability to name/portrait/race/stat my hero(s)
Prayer/rest/recover some way to get a few sp/hp back.
More stats kills distance etc etc.
Items baffle me right now. Is it just auto-assigning the best item to the slot? Custom naming of our favorite weapon pleaseplease.
This game is really awesome and beautiful. Thanks for the hard work.
K.
|
|
|
Post by fallen on Dec 9, 2013 15:53:26 GMT -5
khall - thanks for the post: 1) we are working on the bug where your group stays in combat, regardless of how far away the enemy is. 2) As a story game, we won't be opening up custom character types or names. 3) You can stop at any campsite (tap the center), way station, or inn to recover HP / SP. 4) Not sure what "more stats kills distance" means. 5) Items baffle you? What is confusing about the items? Do you mean Weapons, Armor, Gear (boots, bracers, rings) or Items (potions)? Thanks for the compliments and for your support! Glad you are enjoying it!
|
|
|
Post by johndramey on Dec 9, 2013 16:56:31 GMT -5
Actually, I think I know what khall means by more stats. Correct me if I'm wrong, but I think he wants our character sheet to track a little more information. I'd love it if each character's sheet could track the number of kills of that character, amount of damage taken, amount of damage healed (potions and skills), curses cast, etc. Not sure if it's possible, but it would be kind of fun. Also, would it be possible to include a game timer for each save/the game? Something just telling us how much time we've actually put into the party would be a nice little quality of life tool.
|
|
|
Post by fallen on Dec 9, 2013 17:13:34 GMT -5
We've got #HOS-2242 to give you an RL timer of how long the game has been played. Additional character stats is something that will come down the road.
|
|
|
Post by Karjus on Dec 9, 2013 23:56:25 GMT -5
Two features I'd like to see.
-A log of some sort about tasks you've agreed to undertake and for who. Doesn't have to be detailed, just a little. -A map that you can toggle to just so it's easier to check what locations you haven't explored yet without scrolling all over the map.
Sent from my GT-I9100P using proboards
|
|
|
Post by Cory Trese on Dec 10, 2013 0:01:48 GMT -5
Check and Check!
|
|
|
Post by Karjus on Dec 10, 2013 3:50:05 GMT -5
A couple more...
A) Farsight to alert to nearby traps. B) High stealth to give some sort of warning about nearby traps. C) A chance for the thief to steal a single item from each store based on stealth.
Sent from my GT-I9100P using proboards
|
|
|
Post by Cory Trese on Dec 10, 2013 4:29:35 GMT -5
A) it does B) all alerts in HoS are active -- Talents gain large AoE in later levels which fits the play plan much better than passives C) drops are for the party, not the character -- idea noted for possible use in future games!
|
|