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Post by Crimson on Dec 15, 2013 7:02:11 GMT -5
The game seems fun however some aspects of the play could be improved.
There are some small tunnels that the party can't seem to go through even though the characters could seemingly fit through.
Also it would be nice to have a local map button showing where you have been and haven't. Having a goal pointer that could be turned on or off would help as well.
I feel like i am wandering aimlessly through parts of the game. Also the sp/hp for all the characters should minorly increase over time of walking.
The number of chests /time items seems to be pretty sparse.
Have not gotten to the second town yet. This part seems a little long for many mobs of ratkin which should be the easiest monsters in the game. However hit harder than most party members at times.
Using the sight in these areas is pretty useless. I check an area then you get a did you hear that after walking a few steps. Sometimes this happens with the monsters far off. And takes several turns to locate them.
Re- spawning monsters for leveling would be nice.
Some sort of character leveling guide would be nice the sp cost for leveling skills seems too high for the little gain in skill. There should be more reward or less penalty for leveling a skill. Maybe i am missing something.
Could use more character choices. Other than the sorcerer.
Crimson
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Post by fallen on Dec 15, 2013 13:19:31 GMT -5
Crimson - thanks for the all the feedback. As with all Trese Brothers games, it's an evolving project, so we intend to keep adding and improving. 1) Those small tunnels spaces are on purpose. 2) We have plans to add a world / regional map to help you see the larger picture. 3) A quest log will hopefully help you wander less aimlessly. Rewarding you with HP / SP for walking back and forth will lead to very non-fun game play (walk in circles for 10 minutes to regenerate), so that one is definitely off the table. 4) Not sure about the chest distribution, I believe we are very happy with it. It is also balanced and planned against monster type and region, and that planning includes what types of things you might find per monster race. 5) Don't underestimate Ratkin. There are no easy monsters in the world of Steel. If they were easy, they'd be dead a long time ago. This is not a quest to "go kill the rabbits." Ratkin are deadly, aggressive and very fast creatures. 6) There will be specific places in the game in which monster respawn is used. 7) For talent advice, check these awesome threads that @johnrobison is maintaining (What a guy!) startradersrpg.proboards.com/thread/5905/character-table-updates8) The Rogue will be added in January 2014.
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