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Post by Cory Trese on May 13, 2011 13:08:03 GMT -5
Yah you're blockading, that is why. I fixed the pirates and death warrants issue.
Anytime you Blockade or Surveillance it is your ship that adds the hostility to the mix, per the rules. I will make sure the manual team has this information =)
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Tenebrous Pirate
Exemplar
[ Star Traders 2 Supporter ]
Why? Well, why not?
Posts: 482
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Post by Tenebrous Pirate on May 13, 2011 13:10:23 GMT -5
Yeah, I guess that is game balancing. I thought it was probably by design, but wanted to ask and make sure. Thank you sir!
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Post by Cory Trese on May 13, 2011 13:15:35 GMT -5
Yeah, anytime you get free money or records there is a cost.
PS: but pirates still shouldn't take DWs =)
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sers
Friend
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Post by sers on May 13, 2011 13:56:54 GMT -5
Anytime you Blockade or Surveillance it is your ship that adds the hostility to the mix, per the rules. So this means, no "selective" blockading possible? Imagine a Syndicate sends him to go and blockade this Clans' Planet, and just as he fulfills his duty, suddenly a syndicate ship comes from the blockaded planet. Either he should be able to exclude this syndicate ship from the blockade with no negative outcome with his fraction, or should be able to attack and capture the syndicate ship, because it is violating the syndicates' wish of that clans' planet to be blockaded... Even if I consider option two the more "realistic", rpg-like behaviour, option one is certainly easier to program and should be available... Normally Blockading means, letting nobody out or in. This does not necessarily mean to attack anything, but it does in any case mean, not letting anybody pass. In the game, the blockading option seems more to be an alternative to surveillance (as means to "find" other ships, not to create records) Another thought about surveillance: Surveillance as it is is an enemy act, and serves to spy (records) and to track and attack what is running around. Considering this, there is no way at the moment, to actively search on territory of A for trading ships of B, without offending nation A. But exactly this searching for ships of B is the logical thing to do, if you want to support A in a Tradewar between A and B. Probably it would be possible to give "hold lookout for ships" a own option, next to surveillance? Then you should meet not more trading ships than on usual travel during surveillance, but probably more military ships of the faction, whose territory you are keeping under surveillance. On the other hand, for the "keep lookout" option it should be possible to "see" the passing ships, and having the choice to encounter them, or to let them pass WITHOUT offending them, contrary to what the rules say, according to the quote above. Sorry if this post is a bit confusing, it's more a collection of loosely connected thoughts.
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Post by Cory Trese on May 13, 2011 14:03:54 GMT -5
The Captain is extracting money from Faction ships by force. Anyone who is able to be selected as a possible traveler on the planet (no wars, bans, etc) can be a target of the blockade.
If the Captain wishes to avoid being a bandit, simply do not press the Blockade button. There are many ways to make money from the Factions with resorting to making demands of bribes.
I can understand the thoughts above but game design and mechanics will probably win out in the end.
In some future release I can see decorating those buttons with some pirate symbols or something to help the criminal aspect of them be more clear.
PS: You do get all sorts of bonuses for all your ranks and stuff when blockading, so it isn't that ignore all the hard work the player has done with Faction maintenance -- Blockading is a way to make rapid money and burn off some of that long term advantage for a short term boost.
One of the many trade off compromise choices you will be offered as you rage the ST RPG universe.
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sers
Friend
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Post by sers on May 13, 2011 15:53:48 GMT -5
The Captain is extracting money from Faction ships by force. Anyone who is able to be selected as a possible traveler on the planet (no wars, bans, etc) can be a target of the blockade. Ah, this would probably decrease the likeliness of merchants of your own faction being targeted, if there is a trade embargo between the blockaded faction and yours? That's something ;-) What about the "hold lookout for ships" option, without spying on the territory and without automatically offense the "seen" ship, unless you decide to attack?
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Post by absimiliard on May 13, 2011 15:59:57 GMT -5
I believe that is your "Patrol" button.
-abs
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sers
Friend
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Post by sers on May 13, 2011 16:32:17 GMT -5
Oops. True. Thank you! Somehow I wasn't remembering this one. Probably because surveillance vanishes in deep space (logically), I took them for one. Embarrassing
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Post by Cory Trese on May 13, 2011 16:34:32 GMT -5
Haha, not really -- there are many buttons in Star Traders!
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Post by oldalchemist on May 16, 2011 11:11:05 GMT -5
I made level 50 with my Crazy Smuggler, recently, so it may be because the save file is older, but he's had all of his paperwork and over 200 rep with all 6 factions for many many months. Invariably, pirates of all six factions demand Surrender, but turn tail peacefully when I Ignore them. Bounty Hunters also behave this way. I assumed it was professional courtesy. "I was never here, you were never here." Merchants and Military offer the Acknowledgement option.
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