Swami
Templar
[ Heroes of Steel Supporter ]
Lost
Posts: 1,004
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Post by Swami on Jan 2, 2014 12:42:46 GMT -5
When I move.
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Post by fallen on Jan 2, 2014 12:45:19 GMT -5
Thanks, enhanced camera control is on our list.
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Swami
Templar
[ Heroes of Steel Supporter ]
Lost
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Post by Swami on Jan 2, 2014 12:53:51 GMT -5
Cool beans and thanks!
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Slide87
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Post by Slide87 on Jan 2, 2014 13:01:44 GMT -5
Also a "center to PC" button in exploration (and in combat to the selected PC) could be useful, like in CK I intend
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Swami
Templar
[ Heroes of Steel Supporter ]
Lost
Posts: 1,004
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Post by Swami on Jan 2, 2014 13:12:26 GMT -5
During "Free move" A workaround: It takes 2 button pushes, but you can push the currently selected char pic and then back to replicate that UNTIL a fix/change.
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Post by captain nemo on Jan 2, 2014 19:37:24 GMT -5
Also a "center to PC" button in exploration (and in combat to the selected PC) could be useful, like in CK I intend Yes I'd like to see this. I look around a lot, plan moves or look for best way to a spot. It can be hard to find your character again sometimes !! A "return to character" button would be very handy.
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Slide87
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Jan 2, 2014 19:42:27 GMT -5
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Post by Slide87 on Jan 2, 2014 19:42:27 GMT -5
Yes, especially when the party has to go back to a specific zone(already explored of course); like a dungeon exit, or a transitory zone (from map x to map y i intend )
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Post by fallen on Jan 2, 2014 20:31:19 GMT -5
For the time, I'd suggest using the two-tap work around (group list, pick a char).
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Post by slayernz on Jan 3, 2014 4:24:28 GMT -5
On a slight tangent, I still would like to see an option that allows the party follow the leader in non-Glom mode. In other words, when the party is unglommed, there should be the option for when you move a character, the rest of the characters follow in the steps of the leader. That would resolve path-finding issues where the leader has avoided a trap, but the party following may trigger it, etc.
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Slide87
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Posts: 1,275
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Post by Slide87 on Jan 3, 2014 7:16:16 GMT -5
On a slight tangent, I still would like to see an option that allows the party follow the leader in non-Glom mode. In other words, when the party is unglommed, there should be the option for when you move a character, the rest of the characters follow in the steps of the leader. That would resolve path-finding issues where the leader has avoided a trap, but the party following may trigger it, etc. Absolutely +1 also to this
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Post by captain nemo on Jan 3, 2014 10:08:24 GMT -5
On a slight tangent, I still would like to see an option that allows the party follow the leader in non-Glom mode. In other words, when the party is unglommed, there should be the option for when you move a character, the rest of the characters follow in the steps of the leader. That would resolve path-finding issues where the leader has avoided a trap, but the party following may trigger it, etc. Absolutely +1 also to this +1 this also
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Post by beuns on Jan 3, 2014 10:13:52 GMT -5
+1 here too !
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Post by Cory Trese on Jan 3, 2014 10:27:50 GMT -5
Thanks for the suggestion everyone.
We're going to keep refining the HoS design and consider alternate implementations for future designs.
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Slide87
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Post by Slide87 on Jan 3, 2014 11:13:00 GMT -5
I'm almost worried if u add a button (center to) in the current hud.. but i think it could be useful anyway surely you'll find a way
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Post by Cory Trese on Jan 3, 2014 11:16:51 GMT -5
I'm almost worried if u add a button (center to) in the current hud.. but i think it could be useful anyway surely you'll find a way There are already so many center buttons. The arrow centers, tapping the character centers, selecting the character in the menu centers, re-entering the screen centers, and you can pan and zoom as needed. I do not see any dedicated center button as part of the refined design. As we work to streamline and fine tune the UX, we will be adjusting camera control and auto-centering. I expect that by the time we are done, you won't want or need any additional buttons.
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