|
Post by Cory Trese on Jan 11, 2014 1:42:18 GMT -5
|
|
|
Post by slayernz on Jan 11, 2014 3:05:18 GMT -5
Woohoo bounce bounce bounce wobble wibble grin.
|
|
Swami
Templar
[ Heroes of Steel Supporter ]
Lost
Posts: 1,004
|
Post by Swami on Jan 11, 2014 6:21:49 GMT -5
Speed enhance nice, thanks. Please enhance speed more if possible.
|
|
Slide87
Templar
[ * ]
A.S. Roma Lover
Posts: 1,275
|
Post by Slide87 on Jan 11, 2014 7:10:45 GMT -5
Played for a few minutes just to see speed...nice thank you!
|
|
|
Post by fallen on Jan 11, 2014 10:57:29 GMT -5
Thanks for the feedback all. Swami - this is the speed fix for "all the time" movement to smooth out game play. There is likely a second round of enhancements coming for true "fast forward" but that is lower priority atm.
|
|
Swami
Templar
[ Heroes of Steel Supporter ]
Lost
Posts: 1,004
|
Post by Swami on Jan 11, 2014 11:23:45 GMT -5
I understand, it just would be nice if we could quickly get from zone entry to last place we explored.
|
|
|
Post by Cory Trese on Jan 11, 2014 12:45:39 GMT -5
I understand, it just would be nice if we could quickly get from zone entry to last place we explored. That is what Andrew/fallen is talking about above.
|
|
Swami
Templar
[ Heroes of Steel Supporter ]
Lost
Posts: 1,004
|
Post by Swami on Jan 11, 2014 12:56:29 GMT -5
Cool Beans
|
|
|
Post by Cory Trese on Jan 11, 2014 14:08:45 GMT -5
Heroes of is a fantasy RPG built in the tradition of a long line of fantasy RPG games.
Walking around a huge world is going to be a big part of the game. Clever knowledge of the maps will provide alternate routes within later episodes.
We're working on making the walking experience more fun, but there won't be widespread Taxi service in this game.
Just so we're clear as to what is and is not our goal.
|
|
|
Post by ntsheep on Jan 11, 2014 15:06:38 GMT -5
Cool beans should be posted in the torp war for those wanting to use frozen food as weapons. That's a waste of good ammo Swami!
|
|
Swami
Templar
[ Heroes of Steel Supporter ]
Lost
Posts: 1,004
|
Post by Swami on Jan 11, 2014 15:54:32 GMT -5
ntsheep, I'm a peaceful guy, I wouldn't want to be in a torp war. Cory Trese, fallen, could we maybe get greater range for pathfinding so that the game stops less often for input as to where to go next in "explored" areas? That way you don't have to direct quite as often from the wagons to town, etc. I freely admit to being lazy.
|
|
|
Post by VincentD on Jan 11, 2014 16:20:06 GMT -5
Superb update guys. Small things that in the end makes quite a big difference. I didn't want to start a new campaign and just wait for Ep.2 but it just feels more polished now.
Great job again!
|
|
|
Post by VincentD on Jan 11, 2014 16:21:29 GMT -5
I understand, it just would be nice if we could quickly get from zone entry to last place we explored. I respectfully and strongly disapprove of that.
|
|
|
Post by fallen on Jan 11, 2014 16:22:18 GMT -5
Swami - we'll keep working on it, thanks. VincentD - thanks for the feedback! We're very excited that we've come out of holiday mode swinging with this big feature release!
|
|
|
Post by VincentD on Jan 11, 2014 16:26:59 GMT -5
One last thing... You guys aren't gonna take as long as Valve for Ep. 2 right?....RIGHT!?!?!
|
|