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Post by algesan on Feb 20, 2014 9:59:55 GMT -5
Yep, I'm working my way slowly back to my test areas with a new party. Heh, I should probably do it on easy.
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Post by tenbsmith on Feb 20, 2014 16:39:30 GMT -5
I'm wondering to what degree the advice to have Kyera specialize is most important at higher levels of difficulty.
I'm getting near the end of Episode 1 playing on Hard, and my jack-of-all-trades Kyera seems to work well. She buffs (Warders Shield), heals, and deals damage (I've invested in Hammers and Smiting Blow). Her equipped items give enough health and armor bonuses for her to help Vraes keep the bad guys off the thief and wizard. She occasionally throws EA. The only regret for me so far was spending a talent point on that damage dealing spell she has--that thing sucks for me, she misses a lot and when she hits the damage is negligible.
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Post by VDX on Feb 20, 2014 18:34:46 GMT -5
I'm wondering too. I might get two parties to the C. Keep. One with a pure healer Cleric and one with a fighter cleric. Current play through, I've put all her points into Strength, Hammers and than split her talent between Smite and healing tears (minuses one point that went to Purifying Breeze). She hits most of the time, does decent damage and can block a lot of hits so she does a bit better as a light fighter. I upgrade her heal spells so that one use will fully (or nearly fully) heal three of the characters. That gives her good healing ability and decent attack.
However, I'm not sure she will be useful when the next Episode comes out. She might not do enough damage to make a difference and with the lack of good buff spells, might struggle.
EA works great at level 1. Very low SP cost at level 1 and works to reduce incoming damage. I find it works great to use on archers that are out of range of your own archers or on heavy hitters that have came in close already.
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Post by Cory Trese on Feb 20, 2014 21:21:24 GMT -5
EA works great at level 1. Very low SP cost at level 1 and works to reduce incoming damage. I find it works great to use on archers that are out of range of your own archers or on heavy hitters that have came in close already. I think EA is critical to almost every build, even if it is always used at Level 1. The ability to remove an enemy's attack is simply to important to ignore. My current build has ... 12 Int / 7 Con 15 Lore Myshana 4 Warder's 4 Ethereal 2 Purifying Breeze 2 Sacrifice 1 Smite 1 Edit: This cleric supports "Ferocity Vraes" and "Punishing Selen" so Sacrifice and AoE heal is critical.
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Post by VDX on Feb 20, 2014 21:55:41 GMT -5
It took me a few play troughs to figure out the Cleric class and I look forward to experimenting with other builds. I want to make a pure-healer Cleric but am leery of not having a meat shield to protect the flank as my Thief and Wizard are ranged focus. With more melee capable team members, I'd be more comfortable without the cleric-fighter. I do like giving the thief knife skills for melee defense but I'm a sucker for maxing out her aimed shot.
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Post by Cory Trese on Feb 20, 2014 22:00:46 GMT -5
I got to the end of EP2 today with this build. Two days ago I did it with a fighter-cleric. Both ways work.
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Post by algesan on Feb 21, 2014 0:39:42 GMT -5
Note that while specialization gives good benefits, some builds using Kyera's early advice to not make builds that are spirit intensive apply also. Kyera, Karj & Selen work best in these roles, getting a few levels in several talents the using the flexibility gained for different situations.
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Post by vdx on Feb 22, 2014 4:36:54 GMT -5
While specialization has it's perks, I'm going to quote the Major from Ghost in the Shell, "If you over specialize, you breed in weakness"
My wizard build had all his upgrades go to Knowledge, Sorcery and Fireball. The end result is a wizard that can consistently kill three enemies in one round (great for crowd control)... and that's about all he can do, which is great in most fights, but longer battles he gets to the point where you have to keep in at standby least you burn through his SP too soon.
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Post by beuns on Feb 22, 2014 7:11:44 GMT -5
While specialization has it's perks, I'm going to quote the Major from Ghost in the Shell, "If you over specialize, you breed in weakness" My wizard build had all his upgrades go to Knowledge, Sorcery and Fireball. The end result is a wizard that can consistently kill three enemies in one round (great for crowd control)... and that's about all he can do, which is great in most fights, but longer battles he gets to the point where you have to keep in at standby least you burn through his SP too soon. Exalt for quoting Ghost in the Shell !!!!! +1
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Post by Karjus on Feb 22, 2014 9:14:22 GMT -5
While specialization has it's perks, I'm going to quote the Major from Ghost in the Shell, "If you over specialize, you breed in weakness" My wizard build had all his upgrades go to Knowledge, Sorcery and Fireball. The end result is a wizard that can consistently kill three enemies in one round (great for crowd control)... and that's about all he can do, which is great in most fights, but longer battles he gets to the point where you have to keep in at standby least you burn through his SP too soon. Exalt for quoting Ghost in the Shell !!!!! +1 Indeed. Besides the exalt for the quote, I'd like to say I tried the exact same build initially as well. It was awe inspiring in some ways, but in any long fight he'd end up quaffing countless SP potions to actually remain in it. I later tried a more buff/debuff orientated caster (zero points put towards firebolt) and much preferred it due to allowing everyone else to cause more damage and being able to remain self-sufficient in a fight. He's felt a bit weak on damage because of it, but he'll be getting his ultimate (lvl 18+ fire aoe spell) in a level and hoping it will slowly turn around where he can not only help everyone else but help clear hordes of mobs too.
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