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Post by fallen on Nov 12, 2014 12:56:27 GMT -5
samopop - I don't think it's clear. It lasts through "Two Turns" in which each turn is a "Player Turn + Monster Turn." So, you need to make a successful attack every other turn.
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Post by samopop on Nov 12, 2014 14:13:34 GMT -5
samopop - I don't think it's clear. It lasts through "Two Turns" in which each turn is a "Player Turn + Monster Turn." So, you need to make a successful attack every other turn. OK. Thanks. That is what I suspected was the case. That makes it far more useful. I was interpreting Cory Trese's response too literally (i.e. "two presses of the End Turn button" meaning it literally ends immediately after the end turn button is pressed a second time"), but it makes sense in context with the conversation.
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Post by anrdaemon on Nov 12, 2014 15:27:27 GMT -5
Two rounds. This clearer?
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Post by fallen on Nov 12, 2014 15:53:22 GMT -5
Two rounds. This clearer? I don't think so. There is no Round in Heroes of Steel. Turns. Thanks!
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Post by anrdaemon on Nov 12, 2014 17:51:43 GMT -5
I think, you just don't want to understand, that one turn is when ONE participant taking their moves. That's why the button is named "end turn". You tell the game, that you've finished your turn, and that opponents may take their turns in order to complete the round.
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Post by fallen on Nov 12, 2014 20:23:06 GMT -5
anrdaemon - interesting idea. End Turn ends the players half of the turn and starts the enemy part of the turn.
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Post by samopop on Nov 18, 2014 15:54:52 GMT -5
Really basic question: when you talk about a successful standard/strong die roll on a D10 being greater than or equal to 8/6 (respectively), are the possible die values 0-9 or 1-10?
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Post by fallen on Nov 18, 2014 16:09:43 GMT -5
Really basic question: when you talk about a successful standard/strong die roll on a D10 being greater than or equal to 8/6 (respectively), are the possible die values 0-9 or 1-10? Just like rolling a real D10 (so, 1-10) and greater or equal than 8/6.
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Post by mrsarfa on Nov 18, 2014 16:49:44 GMT -5
@rearick - overflow from -Evasion docks your Dodge pool in the case of Ranged Combat. fallen - In the case of ranged/magic attacks, does the overflow reduce your standard dice pool (base dodge from dexterity) or your strong dice pool (dodge bonuses from buffs/gear)?
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Post by fallen on Nov 18, 2014 16:52:33 GMT -5
Standard dice pool. Dodge statistic.
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Post by vintoks on Nov 19, 2014 10:15:44 GMT -5
Can someone elaborate on how dodge works with strong and standard dice? I am mostly confused on how it can add both strong and weak dice and how to quickly know the difference.
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Post by CdrPlatypus on Nov 19, 2014 10:25:16 GMT -5
vintoks 1 point of dodge counts as 1 standard defense die against melee attacks and 1 strong die against ranged attacks
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Post by fallen on Nov 19, 2014 11:28:26 GMT -5
vintoks - the confusing part is probably about your Dodge statistic (listed next to Toughness) and your Dodge bonuses. They are treated differently in melee (summed and used as Standard dice) & ranged (bonuses are strong dice, statistic is standard and reduced by heavy armor).
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Post by vintoks on Nov 24, 2014 22:03:19 GMT -5
Thanks guys. Another question how are raw percentages worked in the math behind the combat systems. Like is phalanx shields % a true D100 each time Vreas is targeted or is the math different like something with the dice pools?
How about critical chance? Is 5% critical a true 5% chance each time an attack is successfully applied or is it buried in the dice pool some other way?
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Post by fallen on Nov 24, 2014 22:20:16 GMT -5
vintoks - if the chance is represented with a % sign (Crit, Auto Block) these are true rolls on a D100.
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