|
Post by En1gma on Dec 13, 2016 13:53:04 GMT -5
Kincaid needs Dex. Strength is just there for looks You can, however, use a Dex knife in your main hand, and a Str sword in your off hand and Kincaid will still use his Dex skill for the entire attack.
|
|
|
Post by achilles73 on Dec 13, 2016 14:00:35 GMT -5
Kincaid needs Dex. Strength is just there for looks You can, however, use a Dex knife in your main hand, and a Str sword in your off hand and Kincaid will still use his Dex skill for the entire attack. Awesome idea - if I find the right sword! This sounds like a kind of broken mechanic though
|
|
|
Post by En1gma on Dec 13, 2016 14:05:07 GMT -5
Not broken at all. Honestly I never use the sword in this case... It's rare that a knife has lesser benefits than a sword of the same level. I usually use the best damage/Accuracy 1AP knife I can find, and the highest Parry 2 AP I can get my hands on. It ends up being like a shield that can do damage, especially with the 2 AP Parrying Dagger you find near the end of E 1 that has 6 Parry, IIRC...
|
|
matrim
Star Hero
[ Patreon ]
Posts: 708
|
Post by matrim on Dec 13, 2016 14:13:59 GMT -5
En1gma 7 parry, looking at it right now . Makes Kincaid unhittable even with no defensive accessories on.
|
|
|
Post by Merv on May 8, 2017 8:48:04 GMT -5
Just wondering though, when I cast Immolation skill from Kjartan and I hit the enemy, the enemy then will get a critical vulnerability. What does it do actually? Does it increase the chance I have to score a critical hit or does it increase the damage from my critical hit?
|
|
matrim
Star Hero
[ Patreon ]
Posts: 708
|
Post by matrim on May 8, 2017 9:39:43 GMT -5
It increases the chance to score a critical hit. It is an extremely powerful curse, the single best source of +crit in the game.
|
|
|
Post by Merv on May 10, 2017 6:17:08 GMT -5
Wow! Many thanks to you
|
|
|
Post by fallen on May 10, 2017 9:44:19 GMT -5
It increases the chance to score a critical hit. It is an extremely powerful curse, the single best source of +crit in the game. Just to be clear about how awesome it is: It increases the chance that anyone who attacks that target will score a Critical Hit.
|
|
|
Post by Smaug on May 12, 2017 21:26:51 GMT -5
I really would like help to equip my kjaetan !!!
I already added all his items with +4 fire damage, and even +3 accuracy, it seems like nothing works as well as I expected, because at first he wins enemies, sometimes even giant rats, now It takes many rounds to kill some weak enemies as even with group help,
His firebolt is at level 3, and his shocking ash is at level 2, and he is at level 13, and facing enemies with usually armor and 18 to 20 resistance having difficulty to damage well,
I already gave all the equipment that adds fire damage, and precision to him
Anyway he only takes 17 to 23, demage at maximum
And with the amount of bonus damage that the equipment gave him and the bonus accuracy he should get much more damage, his card says that his firebolt has 16 (23 with willpower) at 38 with all bonuses and Buffs
Anyway he only takes 17 to 23 of damage at maximum So my questions are 1) What is better for taking magic damage? Damage bonus equipment and buffs, or precision bonuses
2)what, the best build for kjartan maximum damage ,
End sorry my inglish
|
|
|
Post by wascalwywabbit on May 13, 2017 0:46:33 GMT -5
If you're missing with your ranged attacks, acc is better, ranged or standard acc, not melee.
Ash will improve both acc and physical damage done for all subsequent attacks on the ashed targets. Anything that curses the enemies dodge will also aid acc with fire bolt.
Base damage of a spell is physical, dice roll is the range. Magical damage is rolled as a single dice per magical type. So + 16 fire means a d16 is rolled against resistance and elemental resistance both. Adding 8 more fire would make a single d24 for fire damage. Physical top range is also rolled in weapon attacks and +dmg gears.
|
|
|
Post by Smaug on May 13, 2017 8:13:32 GMT -5
<span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left"> If you're missing with your ranged attacks, acc is better, ranged or standard acc, not melee. Ash will improve both acc and physical damage done for all subsequent attacks on the ashed targets.</span> Se você está faltando com seus ataques à distância, acc é melhor, variou ou acc padrão, não corpo a corpo. [Br> [citações autor = "@ wascalwywabbit" Br] Ash melhorará tanto acc e danos físicos feitos para todos os ataques subsequentes sobre os alvos de cinzas.</span> <span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Anything that curses the enemies dodge will also aid acc with fire bolt. Base damage of a spell is physical, dice roll is the range.</span> Qualquer coisa que amaldiçoar os inimigos esquivar também ajuda acc com parafuso de fogo. Dano básico de um feitiço é físico, dado rolo é o intervalo.</span> <span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Magical damage is rolled as a single dice per magical type.</span> Dano mágico é rolado como um único dado por tipo mágico.</span> <span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">So + 16 fire means a d16 is rolled against resistance and elemental resistance both.</span> Assim + 16 fogo significa que um d16 é laminado contra resistência e resistência elementar ambos.</span> <span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Adding 8 more fire would make a single d24 for fire damage.</span> Adicionando 8 mais fogo faria um único d24 para dano de fogo.</span> <span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Physical top range is also rolled in weapon attacks and +dmg gears. </span> A escala superior física é rolada também nos ataques da arma e nas engrenagens de dmg. [/ Quote] </span>
|
|
|
Post by Smaug on May 13, 2017 8:20:10 GMT -5
<span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left"> If you're missing with your ranged attacks, acc is better, ranged or standard acc, not melee. Ash will improve both acc and physical damage done for all subsequent attacks on the ashed targets.</span> Se você está faltando com seus ataques à distância, acc é melhor, variou ou acc padrão, não corpo a corpo. [Br> [citações autor = "@ wascalwywabbit" Br] Ash melhorará tanto acc e danos físicos feitos para todos os ataques subsequentes sobre os alvos de cinzas.</span> <span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Anything that curses the enemies dodge will also aid acc with fire bolt. Base damage of a spell is physical, dice roll is the range.</span> Qualquer coisa que amaldiçoar os inimigos esquivar também ajuda acc com parafuso de fogo. Dano básico de um feitiço é físico, dado rolo é o intervalo.</span> <span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Magical damage is rolled as a single dice per magical type.</span> Dano mágico é rolado como um único dado por tipo mágico.</span> <span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">So + 16 fire means a d16 is rolled against resistance and elemental resistance both.</span> Assim + 16 fogo significa que um d16 é laminado contra resistência e resistência elementar ambos.</span> <span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Adding 8 more fire would make a single d24 for fire damage.</span> Adicionando 8 mais fogo faria um único d24 para dano de fogo.</span> <span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Physical top range is also rolled in weapon attacks and +dmg gears. </span> A escala superior física é rolada também nos ataques da arma e nas engrenagens de dmg. [/ Quote] </span> Excellent thank you very much helped, there was only one doubt. On resistance and enemy armor If an enemy has 18 of resistance and 14 of armor and I throw a 25 firebolt with physical damage and 30 of fire damage the resistance will be calculated as being 18/2 + D for total magical resistance 14/2 + D for armor and hardness Or 9/2 + D. for general resistance and 9/2 + D for magical resistance E 7/2 + D for armor 7/2 + D for hardness
|
|
|
Post by fallen on May 13, 2017 10:30:26 GMT -5
It would end up being --
Physical Dmg = 30 - (D7 + 7) Fire Dmg = D25 - (D9 + 9)
|
|
|
Post by Smaug on May 14, 2017 0:24:08 GMT -5
Oh I understend very nice thekns
|
|
|
Post by Smaug on May 14, 2017 19:16:45 GMT -5
If it is possible to stack more than one curse as this applies, I've often tried to reduce armor from a giant rat, a knockout but Kjartan but I realized that the effect does not fit, ie Only the first Ash Choking did effect, And realized that the same occurs with all attacks except when they take AP points from the enemy as ethereal anguish for example so my doubts are:
1) It is possible to stack several curses or buffs of the same type (like several .pulflame shells on me and or shocking ash on the enemy
2) If I stack several crashing ash (from kjartan), and torrent of steel (tamilin) level 2
In a giant rat level 13 for example (18 armor and 15 resistance) I can reduce armor and points, accuracy and other values up to 0, or not I will only spend SP for nothing
|
|