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Post by rabidbite on Jun 8, 2014 14:13:23 GMT -5
rabidbite - all +Damage buffs (of any type of damage) are applied to all attacks, regardless of type (spell, melee, ranged). So, if you get a +5 Dmg piece of Gear, that is also added to Kjartan's spell attacks. Epic! rabid
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Post by crimsonking on Aug 4, 2014 2:48:50 GMT -5
Would it be possible to add a multi elemental example to the damage+soaking section in the first post?
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Post by fallen on Aug 4, 2014 9:50:57 GMT -5
Would it be possible to add a multi elemental example to the damage+soaking section in the first post? Thanks for the suggestion, I have added Lightning Damage section.
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Post by crimsonking on Aug 4, 2014 11:30:24 GMT -5
Thanks.
As far as I see it, adding elemental damage is only useful if you already deal that type of damage or if the target has sufficient weakness. This would mean that items which add earth or ice damage are nearly useless. Adding smaller amounts of untyped damage or elemental damage of a type that is already dealt with the attack will almost always be better than adding even large amounts of these two in any case.
I suggest either using general resistance only once against all elemental damage that isn't soaked by specific resistances or changing some talents to earth/ice damage. Or is the described behaviour intentional? Am I overlooking something?
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Post by fallen on Aug 4, 2014 11:50:45 GMT -5
crimsonking - I'd disagree that they are worthless, but we use different strategies. I wouldn't suggest "dipping your toe" in anything in the game, specialize if you plan to use it. The Resistance soak rules won't be changing.
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Post by crimsonking on Aug 4, 2014 12:42:25 GMT -5
Well, you can always debuff the resistance with Fyona in the party.
Will there be weapons that convert the damage type to elemental? This would be an interesting way of making ice and earth more valuable. You could even mix types for dual wielders.
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Post by fallen on Aug 4, 2014 12:54:05 GMT -5
crimsonking - you can find weapons today that cause magical damage, such as Ice.
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Post by crimsonking on Aug 4, 2014 14:08:38 GMT -5
Yes, but as far as I've seen they add elemental damage. They don't convert untyped to elemental. But that's something for the wishlist.
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Post by contributor on Aug 4, 2014 14:32:35 GMT -5
I would also add the fact that base damage from elemental attacks is considered physical which means it's actually upping the minimum physical damage that you do on any attack. That's assuming I've understood the mechanics correctly. If you do 31-47 physical damage with a hammer but have 16 fire damage piled on your character. The base damage from the fire is 8 which means you minimum physical damage is actually 39. In an odd twist, elemental damage is actually the only way that you can raise your base physical damage. So in some ways that makes it better than +damage gear because it's guaranteed to give you something. +Damage gear only adds to your top end damage and may not result in you actually doing more damage (of course on average it will add damage).
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Post by fallen on Aug 4, 2014 14:53:14 GMT -5
Yes, but as far as I've seen they add elemental damage. They don't convert untyped to elemental. But that's something for the wishlist. There is no such thing as untyped damage ... its physical, elemental, Holy or Unholy.
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Post by tenbsmith on Aug 4, 2014 15:23:09 GMT -5
fallen, care to comment on contributor's most recent post here. He sounds like he's not 100% on his analysis. If he's right, I need to take a fresh look at the items I've equipped.
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Post by crimsonking on Aug 4, 2014 16:08:24 GMT -5
Yes, but as far as I've seen they add elemental damage. They don't convert untyped to elemental. But that's something for the wishlist. There is no such thing as untyped damage ... its physical, elemental, Holy or Unholy. Yep. Replace untyped with physical. DnD 4 terminology. I apologize. I also support tenbsmith's request. Added lemental damage being in fact 50% phyiscal would change a lot.
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Post by fallen on Aug 4, 2014 16:16:53 GMT -5
crimsonking - thanks for the feedback. Elemental damage is very powerful as it is, I don't think we will be changing it. tenbsmith - I am not sure about contributor's analysis. I don't follow his logic, so I didn't comment. Elemental damage adds additional damage that is rolled like a dice and applied against Resistance and any specific resistance for that type (Holy, Elemental). I do not understand how it adds to base damage, but I did not follow the whole train of thought either, so I may just be confused.
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Post by contributor on Aug 4, 2014 17:37:14 GMT -5
My logic is that all elemental and Holy damage has base damage that is physical. So adding lots of elemental gear is not "doing nothing." It's adding physical damage and it's not adding it to the top of your damage range it's adding it separately because it's rolled by itself and you are guaranteed to get it. So you are essentially adding to your base physical damage. It's true though that in most cases you're not getting a lot out of your elemental/Holy damage unless you've stacked a lot on top each other. Does that help to clarify what I'm talking about?
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Post by tenbsmith on Aug 5, 2014 9:22:17 GMT -5
contributor, I think I get what your're saying and seem to recall reading something similar on the forum at some point in the foggy past. fallen care to comment on two aspects of contributor's supposition? 1) Do element/holy damage bonuses include a base physical damage component? In other words, if you have +8 fire damage buff, is part of that bonus delivered as physical damage and the rest as fire damage? 2) If the answer to question 1 above is yes, then is the physical component of element/holy damage added to the minimum amount of physical damage done? I hope that makes sense... :-)
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