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Post by i am a guest on Feb 3, 2015 12:43:59 GMT -5
I have a question which hopefully has not been asked before, if it has please point me in the right direction.
When dual wielding it has been mentioned already that accuracy is decided by the best of the two weapons. I want to clarify that a little further. Is the accuracy decided purely based on the weapon accuracy or is it on the overall accuracy with all bonuses included? Let me give an example to further illustrate.
Let's say I am dual wielding a sword with accuracy 5 and a dagger with accuracy 3 but my dexterity is 16 and my strength is 5. If we look just at the weapon it would suggest 5 is greater than 3 and the sword should be used to determine accuracy but if we look at the full picture then 3+16 is greater than 5+5 and the dagger should be used to determine my accuracy.
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i am a foolish guest
Guest
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Post by i am a foolish guest on Feb 3, 2015 12:47:16 GMT -5
I have a question which hopefully has not been asked before, if it has please point me in the right direction. When dual wielding it has been mentioned already that accuracy is decided by the best of the two weapons. I want to clarify that a little further. Is the accuracy decided purely based on the weapon accuracy or is it on the overall accuracy with all bonuses included? Let me give an example to further illustrate. Let's say I am dual wielding a sword with accuracy 5 and a dagger with accuracy 3 but my dexterity is 16 and my strength is 5. If we look just at the weapon it would suggest 5 is greater than 3 and the sword should be used to determine accuracy but if we look at the full picture then 3+16 is greater than 5+5 and the dagger should be used to determine my accuracy. nevermind I just reread the original post and it is clearly stated. I am a guest and therefore cannot delete my own posts but if a moderator sees this please feel free to delete.
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Post by samopop on Feb 3, 2015 13:00:32 GMT -5
Simple question about enemy curses: I know willpower now gives a % chance of resisting. However, before calculating resistance, are enemy curses treated like magic attacks for chance of hitting (meaning the defense dice pool consists of evasion, gear/buff dodge bonus, [weak] dodge attribute, and [weak] knowledge attribute) or are they treated like a hero curse (meaning it always hits, modulo target's willpower based resistance %)?
I am trying to figure out whether points into willpower or knowledge are better for avoiding getting cursed.
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Post by anrdaemon on Feb 3, 2015 13:21:49 GMT -5
Knowledge helps DODGING ( I-know-it-is-not-real) the magical attack. I can be mistaken, but enemy more often use cursing attacks, than curses as is. So, knowledge IS useful.
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Post by fallen on Feb 3, 2015 14:33:30 GMT -5
samopop - in this, monsters work like heroes. They have magical ranged attacks (for which you need Knowledge) and curses (which are just like player curses, always hit -- and which you resist only with Willpower).
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Post by bowuserthing on Feb 10, 2015 2:08:20 GMT -5
Figured I'd ask here instead of bug reporting it, but why can't three range talents hit at three diagonals? Couple examples: Kincaid trying to use throwing knives on archer three tiles southwest, can't hit. Fyona trying to use Holy Strickening on melee enemy three tiles northwest, can't cast either.
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Post by fallen on Feb 10, 2015 10:28:29 GMT -5
bowuserthing - it is a function of the math used measuring the distance between tiles.
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Post by bowuserthing on Feb 10, 2015 11:23:51 GMT -5
bowuserthing - it is a function of the math used measuring the distance between tiles. So it's intended that radius three excludes only the diagonals? That just seems odd to me.
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Post by fallen on Feb 10, 2015 11:32:35 GMT -5
bowuserthing - yes, that is an intentional function of the math used measuring the distance between tiles Sorry to be not specific enough.
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Post by anrdaemon on Feb 10, 2015 17:40:29 GMT -5
why can't three range talents hit at three diagonals? Because it is 3<distance units> not 3 tiles. FLOOR(SQRT(SQR(3) + SQR(3))) = 4
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Post by fallen on Feb 10, 2015 19:28:56 GMT -5
anrdaemon - exactly. Thanks for posting the math! /mumbles something about the hypotenuse of a triangle being the longest side, but really has no idea
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brennan
Consul
Coming to from the NBZ
Posts: 149
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Post by brennan on Feb 11, 2015 20:13:28 GMT -5
intresting
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Post by anrdaemon on Feb 12, 2015 15:17:14 GMT -5
anrdaemon - exactly. Thanks for posting the math! /mumbles something about the hypotenuse of a triangle being the longest side, but really has no idea I just hope my math is right. >.> Seems to be so, so far.
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Post by CdrPlatypus on Feb 12, 2015 20:05:05 GMT -5
fallen Are mobs affected by any of the difficult terrain tiles?
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Post by En1gma on Feb 12, 2015 20:53:43 GMT -5
Nope
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