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Post by grävling on Feb 8, 2014 20:46:01 GMT -5
I am working out of the Church of St Patrick.
Raiding Streets (where you have to kill everybody) is right now paying less well than Assasinations against Streets (where you only need to kill your target). This seems wrong for me.
Of course, if the price of the raid is related to how hard the encounter will be, then, well, this is a newbie Knight and a raid now is against a shooter or 2 with a hyperpunk or 2 -- so not much of a chore. Are prices related this way?
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Post by fallen on Feb 9, 2014 13:38:30 GMT -5
grävling - currently the pricing for jobs is calculated by job type, target, distance -- no modifier is applied by Reputation or XP. This will be added over time as the job's system is enhanced (see the lists of things it does / doesn't do in the release posts). I will take a look at the pricing. My feelings is that the cost is fairly linked to the value of the job to the employer, and is not directly related to the potential difficulty as a Knight. Going to a shop and killing whoever you find there is a very different type of thing than tracking down and killing a sole, important target. That said, no one has looked at this in a long time, and it's a great time to be thinking about it. If we were to just go on difficulty for the Knight, it would probably be Assassination > Raid > Capture.
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Post by grävling on Feb 9, 2014 15:11:03 GMT -5
grävling - currently the pricing for jobs is calculated by job type, target, distance -- no modifier is applied by Reputation or XP. This will be added over time as the job's system is enhanced (see the lists of things it does / doesn't do in the release posts). I will take a look at the pricing. My feelings is that the cost is fairly linked to the value of the job to the employer, and is not directly related to the potential difficulty as a Knight. Going to a shop and killing whoever you find there is a very different type of thing than tracking down and killing a sole, important target. That said, no one has looked at this in a long time, and it's a great time to be thinking about it. If we were to just go on difficulty for the Knight, it would probably be Assassination > Raid > Capture. You mean Assassination < Raid < Capture, correct? In terms of difficulty, and thus pricing?
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Post by fallen on Feb 9, 2014 19:06:52 GMT -5
Yes, sorry, my < where in the > wrong direction You'd agree though about difficulty, tho?
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Post by grävling on Feb 9, 2014 20:36:04 GMT -5
Yes, sorry, my < where in the > wrong direction You'd agree though about difficulty, tho? I am not sure that capturing is any harder than raiding, but given the right gear and high athletics, assasination missions can be very easy. If you are a beginning CK, all of the jobs are pretty much the same, because you have to kill everybody no matter what -- escaping when the target is dead is not an option for you. If, in the future, those being raided concentrate on fleeing the scene, not killing you, and you have to kill them all before any get to escape, well, then I would say that that sort of mission would be the hardest.
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Post by Deleted on Feb 10, 2014 2:24:46 GMT -5
Yes, sorry, my < where in the > wrong direction You'd agree though about difficulty, tho? If, in the future, those being raided concentrate on fleeing the scene, not killing you, and you have to kill them all before any get to escape, well, then I would say that that sort of mission would be the hardest. Interesting idea, you have there grävling. In fact, thinking about it, the Capture and Assassination targets, stand there like lemons, (or is it lemmings?), waiting to be turned into lemonade, (lemmingade? YUK!). They don't exactly try and get away.
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Post by Cory Trese on Feb 10, 2014 2:47:38 GMT -5
If, in the future, those being raided concentrate on fleeing the scene, not killing you, and you have to kill them all before any get to escape, well, then I would say that that sort of mission would be the hardest. Interesting idea, you have there grävling. In fact, thinking about it, the Capture and Assassination targets, stand there like lemons, (or is it lemmings?), waiting to be turned into lemonade, (lemmingade? YUK!). They don't exactly try and get away. Previous attempts at modifying the team AI to move the targets have been disastrous.
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Post by grävling on Feb 10, 2014 4:26:34 GMT -5
Eventually you will get this to work.
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Post by Cory Trese on Feb 10, 2014 4:30:25 GMT -5
Eventually you will get this to work. Yeah, just wanted to point it out before getting dinged for it not already being done
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Post by Deleted on Feb 10, 2014 11:27:13 GMT -5
Eventually you will get this to work. Yeah, just wanted to point it out before getting dinged for it not already being done Yes. I have every confidence, that you'll get there as well. Don't worry Cory. I won't make it a "wish". Actually. You just need to reverse your thinking. Code the inverse for the "running away" target, thay you use for the "enemies that follow your CK/team. Just a thought.
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Post by fallen on Feb 10, 2014 11:32:56 GMT -5
@cig - LOL, if only it was that easy.
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Post by Deleted on Feb 10, 2014 11:58:43 GMT -5
@cig - LOL, if only it was that easy. I could do it in Assembler or C++ for PC, but unfortunately, I have not studied ARM, (or LEG. ). Don't do Java either. But I would have thought the concept would be the same? If all else fails, you could use a bit/byte path for each Faction Zone, that "guided" the target. You could use the same idea to "smart" navigate the CK. Saves the memory load, used by search trees. Anyway. ENOUGH of this conceptualisation from me. I'm keeping you from coding an even better CK. The forum community would take out a connector contract on me, if I did that!
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Post by contributor on Jan 17, 2015 3:13:01 GMT -5
Was just looking at this thread because Yakusa is offering me a Raid job against Fennian for a measly 195. I can deliver packages and make more money! It seems ridiculously low priced for something that will incur such high heat. And about its value to the employer, there is currently a Street War on between them. Wouldn't that make it a little more lucrative? I would never take it for the job in itself. In this case however, I happen to be going there anyways and this knight has never really had warm feelings for Fennian, so why not?
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Post by fallen on Jan 17, 2015 13:11:54 GMT -5
contributor - Street Wars increase the job price, if it is listed in the job offering. You should see a blue star and a description of that. If it is not listed, then it is not increasing the job price. NBZ Advice: "Conenctors offer jobs as they see fit on the price, if you don't like the job, don't take it, chummer."
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Post by contributor on Jan 17, 2015 14:34:59 GMT -5
NBZ Advice: "Conenctors offer jobs as they see fit on the price, if you don't like the job, don't take it, chummer." This breaks all the rules of supply and demand. The invisible hand says these jobs would never get done in a real economy. But maybe there's a point to having jobs for stupid or pissed off players Knights.
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