My updated design is in the Design sheet. The Analysis sheet has details about each non-Alien/Hulk ship that fails each check.
I'm trying to get Cory to change the min/max for all the checks to match the actual min/max computed from the ship catalog (excluding Aliens and Hulks) but he's reluctant.
It would be nice to get the max values for Engines and Sails increased too, but after Cory's post referencing the "Hull 25 cutoff for fast/quick" I'm not holding my breath.
Even if ships past 25 hull can't be fast/quick, there can certainly be ships that are only fast or only quick. Just make raising engines past Max decrease max sails and vice versa. Same for crew and cargo. He can tweak the armor ratios at lower hulls such that 15 hull can have 15 armor, 30 hull can have 20 armor, etc. He can also use the points system I suggested to increase max statistics without allowing a 30 hull fast/quick ship