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Post by aielman on Jun 11, 2011 1:21:54 GMT -5
Ok I don't know if I will be in the minority or not but can we get a way to remove captains and rename captains added into the game? Obviously if its not easy then screw it its not worth the effort but its kinda annoying not being able to cleanup for an ocd person like me. (Mainly because I create guys JUST to get specific awards and don't want them afterwards)
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sebastian
Exemplar
la la la la la la la la la
Posts: 255
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Post by sebastian on Jun 11, 2011 6:29:32 GMT -5
On the main screen go to roster - view - delete. No rename i know about yet
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Post by aielman on Jun 11, 2011 7:50:41 GMT -5
SWEET - nvm - I dont really need rename that bad
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Post by Cory Trese on Jun 11, 2011 13:00:01 GMT -5
you can rename your ships in the stardock. your captain's name is fixed in the DB and in his reputation with the Factions. no name changing =)
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Post by aielman on Jun 11, 2011 18:31:54 GMT -5
I can live with that :-)
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Post by slayernz on Jan 28, 2016 16:45:47 GMT -5
Oh oh oh - Cory Trese, could you make this possible for ST2 (and other games)? Being able to rename a captain would be really useful and having that as part of your design from the outset is important. (PS sorry for the resurrection of this thread)
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Post by Cory Trese on Jan 28, 2016 16:46:59 GMT -5
Oh oh oh - Cory Trese, could you make this possible for ST2 (and other games)? Being able to rename a captain would be really useful and having that as part of your design from the outset is important. (PS sorry for the resurrection of this thread) I guess, but I don't know what type of priority we'll be able to assign that type of feature. We've got a tiny budget and a huge design to accomplish within it.
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Post by wascalwywabbit on Jan 28, 2016 16:57:01 GMT -5
Oh oh oh - Cory Trese , could you make this possible for ST2 (and other games)? Being able to rename a captain would be really useful and having that as part of your design from the outset is important. (PS sorry for the resurrection of this thread) I guess, but I don't know what type of priority we'll be able to assign that type of feature. We've got a tiny budget and a huge design to accomplish within it. I hope you find space in the budgets because it helps me keep track of my teams better -I always had a hard time learning names quickly and its worse now with my inflamed brain. Limited number of fixed characters like HoS don't want for it imo, so they are fine, but variable squads do please.
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Post by slayernz on Jan 28, 2016 16:58:01 GMT -5
Can't it just be like a translation layer? If your original captain name is Glurp. Then you just have another snippit of code that goes If captain_name% = the original captain name create a captain_alias% = whatever the player wants to change. All game database entries would refer to captain_name% But when it displays, you display captain_alias% instead. So, if the original name was "Glurp", you'd start with Captain_name% = captain_alias% BUT if the player changed the captain name, all you'd do is update captain_alias%. Soo ... if you are playing captain Glurp, but rename the captain to Plorp, you'd get IF "Glurp", THEN display "Plorp" The game still uses Glurp in all of the deep database stuffs. It just displays captain_alias% rather than captain_name% Of course then you can change your captain from Plorp to Darp, and from Darp to Gleep, and Glurp would be untouched from a mechanics perspective. So says me who isn't a coder
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Post by fallen on Jan 28, 2016 17:01:07 GMT -5
Simply a matter of scope.
With which we need to exercise judgment.
Thanks!
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Post by ntsheep on Jan 28, 2016 17:04:04 GMT -5
Holy crap this is one hell of a thread necro!
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Post by wascalwywabbit on Jan 28, 2016 17:05:41 GMT -5
Simply a matter of scope. With which we need to exercise judgment. Thanks! Wha!!! You guys can't start exercising judgement on scope..! :-p
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Post by wascalwywabbit on Jan 28, 2016 17:06:11 GMT -5
Holy crap this is one hell of a thread necro! Cats have nine lives, they are natural necromancers.
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Post by slayernz on Jan 28, 2016 17:07:19 GMT -5
Yeah it's Cory Trese's fault. He wanted more awards - I went searching through some of the threads. This one sprung up at me saying "GET ME IN THE DEV CYCLE NOW" ... I know this is something that can be relatively easy to implement early - but once you've gone too far, it becomes horribly messy. Most of the software that I've helped produce has all of the text strings in a single file, and all of the software code just looks up the relevant string. No hard coding of text at all. Mind you, this is because all of the software I worked on needed to be localized into 20+ different languages, and trying to hard-code that is a nightmare. and for the record, I like my captain_alias% variable thingy
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Post by slayernz on Jan 28, 2016 17:11:12 GMT -5
Oh oh oh ... if you keep all your text strings in a single file, feel free to share that file with some of our foreign language experts. They might be able to localize for you into German or French, or British english or ... where is grävling from again?
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