|
Post by aielman on Jun 11, 2011 2:30:00 GMT -5
(feel free to delete some of my threads or consolidate them :-) )
Another idea, what if it was possible to either do the standard map, or do a random map? Have a generator that starts with all red, adds in n random green areas of size x to y that cannot overlap then fill in the core planets in the green and fills in everything else afterwards.
I dont know if you have the memory to do this easily on the phone, but if you were doing a chrome version this should be easily doable...
|
|
sebastian
Exemplar
la la la la la la la la la
Posts: 255
|
Post by sebastian on Jun 11, 2011 6:27:35 GMT -5
Im thinking it would make for a kuch larger program. Cory will probably state the way the database is designed. But j would think you could point the data from a randomly plafed planet to database locatikns nearly as easily as a permanant map location, but probably much easier to do if you started with that idwa much earlier in development.
Dunno 4 sure as i am not the developer, but i think i even suggested something similar b4, but i slept alot since then too....
|
|
|
Post by Cory Trese on Jun 11, 2011 12:56:05 GMT -5
I'm sad to say that this is totally impossible in "Star Traders RPG I" but it has been requested several times and in games after CK you may very well see this type of magic =)
|
|
|
Post by noesis on Jun 11, 2011 13:21:04 GMT -5
I'm not so sure a random map is really necessary. It's not like you have to physically explore the map to find out things like locations/planet names etc so I tend to think it is kind of redundant, (this isn't a dungeon crawler RPG) the game universe layout is as it is. What does change frequently in this game is the rumors for planets & politics between factions, amount of stuff found on wild planets from exploring / harvesting etc, I mean even without changing the planets around there are still things that change considerably game by game on the planets as they are, and alter the way you need to play it if you want to be a successful captain. It's already got randomness built in just not as far as a the layout of the game universe is concerned. That's my view anyway.
|
|
|
Post by Cory Trese on Jun 11, 2011 13:32:08 GMT -5
noesis: That is the design standpoint as well. It makes my day to see it so clearly explained by a player. It could be luck or perhaps, just perhaps, my game design is working.
|
|
|
Post by aielman on Jun 11, 2011 18:33:13 GMT -5
its working :-)
|
|
|
Post by captain nemo on Jun 14, 2011 22:35:23 GMT -5
I don't think it's necessary to have a random map.
point a & point b can be the same, but how you get from one point to the other is always changing & is different.
|
|
|
Post by fallen on Jun 15, 2011 0:40:54 GMT -5
Especially with the explosive number of rumors and conflicts, which have a great deal of influence on the possibly value and potential success of traveling between places, a static map is more than sufficient. From my pov, it makes the Quadrant what it is and helps define it in a way from which a random map would really detract. What do you mean Cadar prime is going to be moving around? It's the ged dern center of the universe!
Captain Lanzo Cadar
|
|