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Post by CdrPlatypus on Jul 11, 2015 2:34:09 GMT -5
En1gma I always take at least 1 pt in reckoning for the -1ap. It is sp intensive though if you lvl it up. I'm really hoping to see it changed to melee aoe
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Post by achilles73 on Jan 1, 2017 1:16:04 GMT -5
Is Reckoning an AoE attack - or does only the curse aspect apply in an AoE-like manner?
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Post by wascalwywabbit on Jan 1, 2017 1:20:59 GMT -5
Is Reckoning an AoE attack - or does only the curse aspect apply in an AoE-like manner? Dmg and curse are AoE.
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Post by achilles73 on Jan 1, 2017 1:29:34 GMT -5
Is Reckoning an AoE attack - or does only the curse aspect apply in an AoE-like manner? Dmg and curse are AoE. Hmmm, then how can anyone prefer Zealous Strike over it (as many seem to do here)?!
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Post by wascalwywabbit on Jan 1, 2017 1:34:35 GMT -5
Hmmm, then how can anyone prefer Zealous Strike over it (as many seem to do here)?! Available earlier, and zs is more sp efficient for offense since you get the buffs for three rounds and you can then use those buffs to power a lvl 1 reckoning AoE. If you need the defense too, and can afford the sp every strike, then reckoning is superior talent point for point.
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Post by achilles73 on Jan 1, 2017 1:39:13 GMT -5
Hmmm, then how can anyone prefer Zealous Strike over it (as many seem to do here)?! Available earlier, and zs is more sp efficient for offense since you get the buffs for three rounds and you can then use those buffs to power a lvl 1 reckoning AoE. If you need the defense too, and can afford the sp every strike, then reckoning is superior talent point for point. Got it. Thanks. SP is not at this point a huge concern - as I see there are end-game gear that does significant SP drain. For instance, I had Selen easily sustain Pinning Shot 10 with Heartbeats of Summer. Wouldn't you say that Reckoning is the superior talent at higher difficult play, too? I just got a friend to buy this game as well, and he dove right into Nightmare ironman without even reading any guides. And he says that the mobs there are 3-4 levels higher? (!!!).
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Post by wascalwywabbit on Jan 1, 2017 2:04:25 GMT -5
Available earlier, and zs is more sp efficient for offense since you get the buffs for three rounds and you can then use those buffs to power a lvl 1 reckoning AoE. If you need the defense too, and can afford the sp every strike, then reckoning is superior talent point for point. Got it. Thanks. SP is not at this point a huge concern - as I see there are end-game gear that does significant SP drain. For instance, I had Selen easily sustain Pinning Shot 10 with Heartbeats of Summer. Wouldn't you say that Reckoning is the superior talent at higher difficult play, too? I just got a friend to buy this game as well, and he dove right into Nightmare ironman without even reading any guides. And he says that the mobs there are 3-4 levels higher? (!!!). No nmi group that I know of doesn't rely heavily on ranged ap removal. FF and/or EA and PS or ToS- you generally want at least one of those, often two. Reckoning can be very good supplemental to those. I personally can't imagine only using reckoning and crippling strikes for example. You -might- be able if you have meteoric shockwave and possibly SS too. Everything that nerfs ap, acc and dmg though will be helpful in survivability. Killing things quickly does too, but you can curse ap faster than killing to remove it. Cursing attacks like ToS, PS, CS and reckoning have the advantage of killing and cursing both to remove ap, but EA and FF have potent range and power (-2ap each) together. Pinning Shot has the range of EA and FF, but ToS has the potential to remove 2 at half the range, so neither nerf ap quite as well as FF or EA. CS and reckoning having the shortest range, being melee, DO have a marked advantage of taking dmg away too. It's not enough to handle the hardest hitters, but it can make a big difference on reducing healing for some builds and survivability in tight battles.
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matrim
Star Hero
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Post by matrim on Jan 1, 2017 4:14:18 GMT -5
Reckoning is better than ZS at high levels. Something to note though is that Fyona is my most mana hungry character. Buffing with max SoC, max RF, spamming Strickening everywhere. All this means she uses 3/4 of her mana every encounter. ZS is an efficient way to bump damage on all attacks and let her drain SP back. She is also the tightest on AP management, a mana potion mid fight usually means a lost attack which more than makes up the difference between ZS and Reckoning. An arguement could be made for both however (note I do build Reckoning 1 which AoEs for 400-500, with ZS buff. Reckoning 10 with a lower ZS might be 430-550 with a better curse that I do not need for significantly more SP, that is my rationale).
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Post by achilles73 on Jan 1, 2017 9:33:47 GMT -5
Got it. Thanks. SP is not at this point a huge concern - as I see there are end-game gear that does significant SP drain. For instance, I had Selen easily sustain Pinning Shot 10 with Heartbeats of Summer. Wouldn't you say that Reckoning is the superior talent at higher difficult play, too? I just got a friend to buy this game as well, and he dove right into Nightmare ironman without even reading any guides. And he says that the mobs there are 3-4 levels higher? (!!!). No nmi group that I know of doesn't rely heavily on ranged ap removal. FF and/or EA and PS or ToS- you generally want at least one of those, often two. Reckoning can be very good supplemental to those. I personally can't imagine only using reckoning and crippling strikes for example. You -might- be able if you have meteoric shockwave and possibly SS too. Everything that nerfs ap, acc and dmg though will be helpful in survivability. Killing things quickly does too, but you can curse ap faster than killing to remove it. Cursing attacks like ToS, PS, CS and reckoning have the advantage of killing and cursing both to remove ap, but EA and FF have potent range and power (-2ap each) together. Pinning Shot has the range of EA and FF, but ToS has the potential to remove 2 at half the range, so neither nerf ap quite as well as FF or EA. CS and reckoning having the shortest range, being melee, DO have a marked advantage of taking dmg away too. It's not enough to handle the hardest hitters, but it can make a big difference on reducing healing for some builds and survivability in tight battles. I wouldn't rely purely on damage-based AP removal like Reckoning or Pinning Shot though. I don't think I'd ever play a game without either Vincent's Flash Freeze or Kyera's Ethereal Anguish - just like I would never play a game without a bona-fide off-tank like Selen or Fyona.
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Post by achilles73 on Jan 1, 2017 9:37:50 GMT -5
Reckoning is better than ZS at high levels. Something to note though is that Fyona is my most mana hungry character. Buffing with max SoC, max RF, spamming Strickening everywhere. All this means she uses 3/4 of her mana every encounter. ZS is an efficient way to bump damage on all attacks and let her drain SP back. She is also the tightest on AP management, a mana potion mid fight usually means a lost attack which more than makes up the difference between ZS and Reckoning. An arguement could be made for both however (note I do build Reckoning 1 which AoEs for 400-500, with ZS buff. Reckoning 10 with a lower ZS might be 430-550 with a better curse that I do not need for significantly more SP, that is my rationale). Is there a room for both - even if you don't take both to the max? I assume Shield of Cortias, either Zealous Strike or Reckoning, and Holy Strickening will be maxed or near-maxed. You then presumptively need the healing and de-cursing talents to maybe 3-4 levels? In fact, I'd want some of either Righteous Fervor or Consecrated Defense as well, and I don't think I have room for either... In fact, which would you take: Righteous Fervor or Consecrated Defense? And if you take either, what do you drop?
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matrim
Star Hero
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Post by matrim on Jan 1, 2017 11:49:42 GMT -5
My first ironman I maxed out ZS with Fyona and she did some monster damage. My most recent group has maxed Righteous Fervor instead. It adds some nice HP, armour, and resists. In episode 4, you are going to get hit by bosses and hard, having armour and more HP has been a big relief and the lower Fyona damage is not too bad. I am level 51 and have max CS, RF, Strickening, 1 Reckoning, 4 ZS. I never level healing talents. My Fyona does not tank so I personally do not build CD. It has the distinct disadvantage of not working until you hit something so she can't tank anything until it has moved up and possibly already taken some swings at you. Other than that she is a great tank with lots of HP to buffer. My personal favourite build is my most recent one with max RF instead of ZS.
Also, I rely purely on ToS for AP removal and it is extremely effective for the entire game. It has good accuracy increase and a good damage buff. Even 1 AP throwing knives consistently do damage and apply the curse. I just hit high priority targets first and sometimes low priority targets may not get cursed but it is never an issue. Late game I build FF on Vincent for backup but I can count the number of times I have NEEDED it on 1 hand.
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Post by achilles73 on Jan 1, 2017 13:45:29 GMT -5
My first ironman I maxed out ZS with Fyona and she did some monster damage. My most recent group has maxed Righteous Fervor instead. It adds some nice HP, armour, and resists. In episode 4, you are going to get hit by bosses and hard, having armour and more HP has been a big relief and the lower Fyona damage is not too bad. I am level 51 and have max CS, RF, Strickening, 1 Reckoning, 4 ZS. I never level healing talents. My Fyona does not tank so I personally do not build CD. It has the distinct disadvantage of not working until you hit something so she can't tank anything until it has moved up and possibly already taken some swings at you. Other than that she is a great tank with lots of HP to buffer. My personal favourite build is my most recent one with max RF instead of ZS. Also, I rely purely on ToS for AP removal and it is extremely effective for the entire game. It has good accuracy increase and a good damage buff. Even 1 AP throwing knives consistently do damage and apply the curse. I just hit high priority targets first and sometimes low priority targets may not get cursed but it is never an issue. Late game I build FF on Vincent for backup but I can count the number of times I have NEEDED it on 1 hand. I see. Since Kincaid/Vrase and Selen will always be my two primary tanks (I never intend to play Tamlin - the only character I do not intend to play ever), I guess I do not need Fyona's personal defense so high or resort to Consecrated Defense. Can I go max Reckoning and level Righteous Fervor to something like 4-5 instead? How would that work?
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Post by fallen on Jan 1, 2017 13:51:02 GMT -5
achilles73 - no Tami, ever? That seems really odd, but okay!
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Post by achilles73 on Jan 1, 2017 13:54:26 GMT -5
achilles73 - no Tami, ever? That seems really odd, but okay! It's just that I feel I need the 2nd tank for insurance, given my play-style, and I don't think I can do it with anyone but Selen. I guess Fyona can be a second tank, but it looks much easier with Selen, since Consecrated Defense requires her to hit her swing to begin with.
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