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Post by achilles73 on Dec 22, 2016 11:47:20 GMT -5
Thanks! A further question: It seems Holy damage provides an exception? I haven't seen much of anything that has high resist against it. Are there any?
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matrim
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Post by matrim on Dec 22, 2016 13:11:19 GMT -5
Stone Trolls off the top of my head. Holy damage is the most rare type but it is included in All Resist. Similarly it is excluded in items that offer Elemental Damage as opposed to Magical Damage which includes all elements and Holy. It is probably the most worthwhile to build but one has to take into account the ease at which fire or lightning damage is to stack depending on the caster you have. Realistically, if you are stacking a single element then the one corresponding to the caster would be the best investment (especially if you build their blade spell).
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Post by achilles73 on Dec 22, 2016 13:17:27 GMT -5
Stone Trolls off the top of my head. Holy damage is the most rare type but it is included in All Resist. Similarly it is excluded in items that offer Elemental Damage as opposed to Magical Damage which includes all elements and Holy. It is probably the most worthwhile to build but one has to take into account the ease at which fire or lightning damage is to stack depending on the caster you have. Realistically, if you are stacking a single element then the one corresponding to the caster would be the best investment (especially if you build their blade spell). Indeed. I am planning on stacking Holy damage on Kyera and Lightning on everyone else, with Vincent's Thunderblade. Of course, I am not neglecting critical rate though. Any easy, rough formula to determine how much damage crit rate equals? I know it depends on so many things, but is there a general rule? Let me give you an example: Kincaid right now at level 31 does about 85-175 at around 30 percent crit with 10 lightening damage on Flashing Blade off the tooltip. At this point, let's say we have two piece of gear whose main comparison point is that one grants 20 damage and the other gives 5 percent crit. Which do I take?
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matrim
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Post by matrim on Dec 22, 2016 13:24:27 GMT -5
Context is a lot in those cases. Some characters utilize crit more than others. Realistically I would probably go for the crit. You have quite a damage range already and while adding 20 to it would improve damage I feel that 5% more crits would be more useful. If you had a tighter damage band I would have chosen the damage item as it more consistently raises damage. That might change though if I had really low crit. If the 5% takes me from 5% to 10% then it doubles the amount of crits I get and I would probably go that way. I am not sure if there is a straight formula, I just intuitively pick, not sure if it is optimal as I apply no math to it.
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Post by achilles73 on Dec 22, 2016 14:13:44 GMT -5
Context is a lot in those cases. Some characters utilize crit more than others. Realistically I would probably go for the crit. You have quite a damage range already and while adding 20 to it would improve damage I feel that 5% more crits would be more useful. If you had a tighter damage band I would have chosen the damage item as it more consistently raises damage. That might change though if I had really low crit. If the 5% takes me from 5% to 10% then it doubles the amount of crits I get and I would probably go that way. I am not sure if there is a straight formula, I just intuitively pick, not sure if it is optimal as I apply no math to it. I am getting close to 600 crits on a lot of things, with the crit damage percentage item on me as well. How hard would Vrase hit at level 31 just for comparison's sake? And how would Selen's damage compare if I had let her go full melee as Tap Dancers formula dictated?
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matrim
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Post by matrim on Dec 22, 2016 14:22:05 GMT -5
Vraes would probably be high ending 800 crits with 2 AP, given Berserkers Rage being close to max. Selen would do very comparable damage to Kincaid.
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Post by achilles73 on Dec 22, 2016 15:17:01 GMT -5
Vraes would probably be high ending 800 crits with 2 AP, given Berserkers Rage being close to max. Selen would do very comparable damage to Kincaid. Wow. Ok, I will try him next run
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Post by wascalwywabbit on Dec 22, 2016 17:50:38 GMT -5
Stone Trolls off the top of my head. Holy damage is the most rare type but it is included in All Resist. Similarly it is excluded in items that offer Elemental Damage as opposed to Magical Damage which includes all elements and Holy. It is probably the most worthwhile to build but one has to take into account the ease at which fire or lightning damage is to stack depending on the caster you have. Realistically, if you are stacking a single element then the one corresponding to the caster would be the best investment (especially if you build their blade spell). Indeed. I am planning on stacking Holy damage on Kyera and Lightning on everyone else, with Vincent's Thunderblade. Of course, I am not neglecting critical rate though. Any easy, rough formula to determine how much damage crit rate equals? I know it depends on so many things, but is there a general rule? Let me give you an example: Kincaid right now at level 31 does about 85-175 at around 30 percent crit with 10 lightening damage on Flashing Blade off the tooltip. At this point, let's say we have two piece of gear whose main comparison point is that one grants 20 damage and the other gives 5 percent crit. Which do I take? Doing the rough math... +20 to the dmg top end in that case would avg +10 dmg every 5th hit so +2 actual dmg avg per hit (slightly less). +5% critical would be an extra ~200 dmg every 20th hit for 1-2 ap attacks (a bit more for 3-4 ap), so 200/20 = a plus 10 dmg avg. Some of that would be lost in overkill dmg, but probably still better, if less consistent.
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Post by achilles73 on Dec 22, 2016 18:10:49 GMT -5
Indeed. I am planning on stacking Holy damage on Kyera and Lightning on everyone else, with Vincent's Thunderblade. Of course, I am not neglecting critical rate though. Any easy, rough formula to determine how much damage crit rate equals? I know it depends on so many things, but is there a general rule? Let me give you an example: Kincaid right now at level 31 does about 85-175 at around 30 percent crit with 10 lightening damage on Flashing Blade off the tooltip. At this point, let's say we have two piece of gear whose main comparison point is that one grants 20 damage and the other gives 5 percent crit. Which do I take? Doing the rough math... +20 to the dmg top end in that case would avg +10 dmg every 5th hit so +2 actual dmg avg per hit (slightly less). +5% critical would be an extra ~200 dmg every 20th hit for 1-2 ap attacks (a bit more for 3-4 ap), so 200/20 = a plus 10 dmg avg. Some of that would be lost in overkill dmg, but probably still better, if less consistent. Wow, that's a huge disparity. So I guess critical hit rate number is often x10 or so of the damage number?!
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Post by achilles73 on Dec 23, 2016 8:20:13 GMT -5
Uh, oh. A potential problem: Kincaid is about 1.5 level ahead of everyone else. Is this going to make me fight over-leveled mobs all the time? I did not even notice until now. What can I do to fix? Just not let him attack when boss mobs are too low?
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Post by fallen on Dec 23, 2016 10:28:03 GMT -5
achilles73 - monster level is calculated by average level of heroes.
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Post by achilles73 on Dec 23, 2016 10:52:35 GMT -5
achilles73 - monster level is calculated by average level of heroes. Ah, ok. Great. So I don't have to worry about keeping everyone lockstep.
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matrim
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Post by matrim on Dec 23, 2016 14:10:17 GMT -5
Um I have not noticed that it is average myself. The monsters will not level till every single member of your group is the next level. For this reason to maximize exp, keeping your characters the same level is the best, as everyone will Level to the next level at the fastest possible time. Keeping one member low on exp is a way to decrease difficulty as the monsters will not level till that last member dings and you get to take advantage of the other 3 character's increased power.
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Post by achilles73 on Dec 23, 2016 17:34:07 GMT -5
Um I have not noticed that it is average myself. The monsters will not level till every single member of your group is the next level. For this reason to maximize exp, keeping your characters the same level is the best, as everyone will Level to the next level at the fastest possible time. Keeping one member low on exp is a way to decrease difficulty as the monsters will not level till that last member dings and you get to take advantage of the other 3 character's increased power. Hmmm, let me recheck.
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Post by achilles73 on Dec 25, 2016 6:44:55 GMT -5
What attribute should I increase once my primary attribute (for instance, Dexterity for Selen) and Constitution have been maxed out? I have been increasing Will, but not sure if that is what I am supposed to do.
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