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Post by shapcano on May 1, 2014 12:30:03 GMT -5
If there aren't plans for this already, I'd suggest a settings option to autozoom on a planet that finishes a project.
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Post by shapcano on May 1, 2014 12:32:27 GMT -5
Or maybe a visual cue on the map for idle planets.
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Post by Cory Trese on May 1, 2014 13:00:56 GMT -5
If there aren't plans for this already, I'd suggest a settings option to autozoom on a planet that finishes a project. In the turn results display, you can tap the colony that finished the project to go to it. Does that help?
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Post by Cory Trese on May 1, 2014 13:01:11 GMT -5
Or maybe a visual cue on the map for idle planets. Great suggestion, I think I can merge it with another idea Andrew had.
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Post by johndramey on May 1, 2014 16:48:07 GMT -5
Along the same lines as shapcano's suggestion, might I suggest a visual cue for repairing/refueling ships? Even if it's just a simple palate swap on the highlight ring? It would be nice to have a very obvious "THIS SHIP IS REARMING/REFUELING" sign.
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Post by fallen on May 1, 2014 18:02:24 GMT -5
johndramey - added to the roadmap! We will take a look.
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Post by johndramey on May 1, 2014 18:57:26 GMT -5
fallen - cool. I was thinking about that and it wouldn't even really have to be anything big. Maybe you could just add a slight glow to the HP/WF bars on the hud or add a small up-arrow icon on the bottom of the icon?
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Post by shapcano on May 2, 2014 7:40:42 GMT -5
If there aren't plans for this already, I'd suggest a settings option to autozoom on a planet that finishes a project. In the turn results display, you can tap the colony that finished the project to go to it. Does that help? Yes it does!
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Post by d34thspawn on May 2, 2014 11:16:24 GMT -5
There is also the idle colonies list if you open the colony list too!
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Post by shapcano on May 3, 2014 7:36:37 GMT -5
There is also the idle colonies list if you open the colony list too! That is the step I was hoping to avoid.
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Post by Cory Trese on May 3, 2014 15:49:43 GMT -5
There is also the idle colonies list if you open the colony list too! That is the step I was hoping to avoid. Yeah, we're trying to help you avoid steps and taps as well. The next release has a much smarter event log feature set. We'll get there.
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Post by shapcano on May 4, 2014 11:05:59 GMT -5
Two more suggestions:
1. I tend to efforts at even building when playing 4X games. Can the Colony Installations menu have the same "next colony" button as the main colony screen?
2. From the turn event menu you can click on events to being up related menus. Can the "back" button from the related menu return you to the turn event screen? This way I click on one colony that completed a project, start a new one there, then easily access the next now-idle colony.
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Post by Cory Trese on May 4, 2014 14:00:21 GMT -5
Two more suggestions: 1. I tend to efforts at even building when playing 4X games. Can the Colony Installations menu have the same "next colony" button as the main colony screen? 2. From the turn event menu you can click on events to being up related menus. Can the "back" button from the related menu return you to the turn event screen? This way I click on one colony that completed a project, start a new one there, then easily access the next now-idle colony. 1. I am working on something that does something like this. 2. done! you will see this in next update
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Post by johndramey on May 5, 2014 1:08:00 GMT -5
2. done! you will see this in next update Awesome, that was kind of bothering me, too.
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Post by shapcano on May 5, 2014 8:02:20 GMT -5
Suggestion: A yes/no menu when you teardown an improvement.
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