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Post by Crimson on May 3, 2014 5:47:23 GMT -5
On easy the xenos start out and continue to push out an astonishing number of ships.
Maybe have the xenos have a slower growth rate by level. I would hate to see insane as kept pumping ships at me. Killed 15- 20 or so and was surrounded by lots more. The screen was full of them.
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Post by Deleted on May 3, 2014 7:27:48 GMT -5
Word.
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Post by Brutus Aurelius on May 3, 2014 9:04:38 GMT -5
Wut
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Post by kyleobrien on May 3, 2014 9:10:03 GMT -5
I made mention of this earlier. Seems like they have no waiting period for ships to attack.
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Post by Cory Trese on May 3, 2014 15:43:28 GMT -5
Great feedback, the AI in phase 1 has a lot of problems. It's aggressive, hostile, cranky and downright ST like.
The next phase you will find a much improved opponent who (I hope) is still fun to fight but isn't quiet so nasty.
You'll have to tell me, but I think this next phase will be a lot better.
The AI has a lot of unpredictable learning behaviors right now, and it seems on some games it gets ahead of plan and spends all of it's money on attack ships. Some games it's passive, some games super aggressive.
Good things to have in our toolbelt, but it needs to be toned down and better controlled.
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Post by Cory Trese on May 3, 2014 15:44:59 GMT -5
On easy the xenos start out and continue to push out an astonishing number of ships. Maybe have the xenos have a slower growth rate by level. I would hate to see insane as kept pumping ships at me. Killed 15- 20 or so and was surrounded by lots more. The screen was full of them. In phase 1, only your economy is modulated by the difficult. The AI is set to Impossible (it only had that one mode for the first phase.) I didn't expect too much fighting with them, but then the starting location system was buggy so you're fighting them more than I thought you would, which is making the Impossible setting stand out. Think of it as training. You'll be ready for anything!
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Post by Brutus Aurelius on May 3, 2014 17:18:01 GMT -5
Training implies that what lies ahead is harder...
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Post by Officer Genious on May 3, 2014 18:12:52 GMT -5
Finding Hard kinda easy with my military tricks (see other thread). But then the Xenos attacked a world with a Destroyer and about 8 ships behind him. Lost my first ship as of now in 3.03AE.
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Post by Deleted on May 3, 2014 20:18:17 GMT -5
about the dating system, is the first number the year and the number after the decimal point some kind of metric month system? I take it AE means After Exodus.
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Post by ChocoCrowbar on May 3, 2014 22:21:24 GMT -5
Great feedback, the AI in phase 1 has a lot of problems. It's aggressive, hostile, cranky and downright ST like. Lets just hope this AI doesn't get a hold of a robotic body.
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Post by Cory Trese on May 4, 2014 1:07:45 GMT -5
I just saw the Xeno retreat and take up defensive positions.
They're also spending more money on world upgrades and less on warships.
They're also less powerful to start with, and will attack in waves.
The Xeno AI are no longer sharing AI on the big map, so it's two teams of 1 instead of 1 team of 2.
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Post by nails on May 4, 2014 5:52:45 GMT -5
I just saw the Xeno retreat and take up defensive positions. They're also spending more money on world upgrades and less on warships. They're also less powerful to start with, and will attack in waves. The Xeno AI are no longer sharing AI on the big map, so it's two teams of 1 instead of 1 team of 2. Not sure how I feel about this from a game perspective, so a little advocacy for the xeno: They can build ships, for tactics, colonize worlds, build "communities". Why wouldn't the xeno communicate with each other the way that syndicates do? why wouldn't they be ruled as we are? I would think that a bug collective would be worse and that regardless of distance or community size, the would be organized, like ants. It would make even a remote xeno outpost a problem as it could relay information back to all the other bug planets. My two bits on bugs, as someone that isn't trying to make money: they need an identity and a way they play. Are they a swarming bug that doesn't have a lot of individual firepower but have huge numbers that reproduce quickly and just move from planet to planet with a frenzied, destructive abandon regardless of collective need? or are they a smarter, more organized group that is slower to expand but when they do, it is with purpose and power? they need a resource or space, so the pick a planet and bear down own it with big, slow moving but powerful ships. my take right now is they are a swarming bug. they reproduce at a dreadful rate and try to consume everything. my problem is that they have powerful ships and currently attack fruitful worlds. the two don't mesh together for me, but maybe that is the nightmare AI at work vs we easy humans.
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Post by Brutus Aurelius on May 4, 2014 20:42:42 GMT -5
Not all the intelligent Xeno species seem to have the same agenda, besides complete and total destruction of the Star Traders and the Templars, that is.
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Post by nails on May 4, 2014 22:31:03 GMT -5
Maybe they just don't like syndicates
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Post by Deleted on May 4, 2014 23:35:57 GMT -5
Or like the Arachnids from Starship Troopers: basic natural selection. Whatever the Arachnids couldn't use, they destroyed. And like the relationship between the Terrans, the Skinnies and the bugs, I'm sure the different Xeno species here probably work and fight with each other the same as the human factions.
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