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Post by ChocoCrowbar on May 10, 2014 15:16:51 GMT -5
Just colonized this one, and it has to be one of the most baren planets in the quadrent. Don't know how the colony ship didn't see the vast amount of nothing from space. i.imgur.com/WAQ2c0H.jpg
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Post by Officer Genious on May 10, 2014 15:51:07 GMT -5
Just colonized this one, and it has to be one of the most baren planets in the quadrent. Don't know how the colony ship didn't see the vast amount of nothing from space. i.imgur.com/WAQ2c0H.jpgMake the Cadar flag a 'C' and I bet it'd describe your expression pretty well lol. That's hysterically bad!!
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Post by John Robinson on May 10, 2014 18:51:11 GMT -5
I think I read somewhere on the board if a planet gets too unhappy it will go indie. Did anybody else read that?
I've colonized a planet that is worthless and a constant drain on the treasury. If the treasury is too low you have to delay building on your best planets. Why throw good money after bad? I'm thinking about leaving it on it's own and spending the money where it counts on productive planets.
The only use I can see about colonizing a barren rock is it creates a strategic green zone for repair/refuel. At this point I don't know if an indie planet provides a friendly green zone after it turns. Has anyone seen a planet go indie?
Any thoughts?
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Post by ChocoCrowbar on May 10, 2014 19:19:28 GMT -5
Well I haven't seen one go indie, but already got wippednout by the Xenox. The expand pretty quick...
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Post by d34thspawn on May 10, 2014 19:21:49 GMT -5
11 quality isn't too bad, will be hard until you have the lvl2 upgrades for the basic essentials, don't worry about mines there, make it a spice den colony to boost research
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Post by kyleobrien on May 10, 2014 19:30:52 GMT -5
@choco I've noticed that. Even on normal the Xenos expand really quick.
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Post by fallen on May 10, 2014 19:52:42 GMT -5
Ever encountered a xeno in Star Traders? Yep, you should know that they are nasty. I think we will turn fog back on, because its too scary without it.
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Post by Cory Trese on May 10, 2014 21:48:25 GMT -5
@choco I've noticed that. Even on normal the Xenos expand really quick. They expand faster but the colony defenses and so on are lower rate. They also modulate aggression differently on the lower difficulty levels. Rate of expansion is an item we're working on balancing.
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Post by ChocoCrowbar on May 11, 2014 1:50:16 GMT -5
About that, I guess they already saw me and are coming in for the kill.
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Post by Cory Trese on May 11, 2014 11:42:21 GMT -5
About that, I guess they already saw me and are coming in for the kill. Did they actually attack you? Looks like they shouldn't.
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Post by Brutus Aurelius on May 11, 2014 19:26:23 GMT -5
Ever encountered a xeno in Star Traders? Yep, you should know that they are nasty. I think we will turn fog back on, because its too scary without it. Turning the fog back on will preserve many players' sanity.
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Post by fallen on May 11, 2014 19:34:07 GMT -5
Heheheh, agreed Turn the lights off, daddy ...
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Post by contributor on May 16, 2014 5:29:38 GMT -5
To the OP, not knowing what your getting on planet quality/mines available is a big frustration.
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Post by Cory Trese on May 16, 2014 10:46:41 GMT -5
To the OP, not knowing what your getting on planet quality/mines available is a big frustration. It's a dice roll. Why do you find that frustrating? Aside from eliminating random chance from the game, is there something that would help? That game gives you the minimum and maximums which is enough to select my worlds. The biggest maps still need more work in the map design, to remove the large number of 2-20 worlds.
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Post by ChocoCrowbar on May 16, 2014 10:50:30 GMT -5
I did notice that most of the different suns had different ranges this time around, which is nice. Last updates it was still to random, all of them were 2-20, but I've ran into some that have 6-18 and such in this one.
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