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Post by contributor on May 13, 2014 14:02:32 GMT -5
This one is inspired by ST 4X and might only be possible in ST2 but it goes like this.
Pay is based on the number of refugees you can transport with there being a minimum number. Goes like this; "Transport 20 to 200 refugees to Terrox Jungles" Once you accept you can use a slider to decide how many you're going to take, but they will take up one cargo unit each with their cardboard boxes and cans of spam that survived the long jump. So each unit you take adds a fixed amount to the value of the contract. Ideally if you can take lots of them you can make a lot of cash on these.
Upsides: Almost nobody bothers you when you're hauling refugees. The Senate High Commission for Refugees keeps the faction types away from you and, as much as pirates loves a ship full of potentially pretty faces, it's just not worth the risk of taking one down for a little extra action.
Downsides: It attracts Aliens and often sends you to obscure uncolonized planets. So high sails and stealth are probably your friend with these.
Context: Solar wars make the contracts more common and also more lucrative.
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Post by hlo on May 13, 2014 14:05:27 GMT -5
Question: What do refugees count as? Cargo or Crew?
Maybe you want them to consume food as well....
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Post by contributor on May 13, 2014 14:08:49 GMT -5
Cargo, hmmmmm, I will leave food up to the TBs. I say though, if they eat food, they pay double for the convenience, and no excess baggage!
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Post by Cory Trese on May 19, 2014 15:52:55 GMT -5
I've wanted to add a Crew Transport job for a while, and this sounds awesome.
Especially with the upcoming Population Treaties in 4X, it will all fit.
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ncaoa
Templar
Getting killed by Deathkin. Again.
Posts: 972
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Post by ncaoa on May 22, 2014 18:25:29 GMT -5
Awesome idea! Could also trigger a "refugees swarming deep space and lowering value rumor."
Would they be vulnerable to accidents? With possible rep loss/decreased pay if too many die.
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